Names
From a Hideous Road of Corpses and Misery to
Description
--------------------------------------------------NOTE: THE LEVEL OF DARKNESS IN THE MAP CAN VARY A BIT DEPENDING ON YOUR MONITOR AND SOURCE PORT. IF YOU ARE HAVING TROUBLE SEEING THEN FEEL FREE TO ADJUST THE BRIGHTNESS LEVELS IN THE OPTIONS/SETTINGS OF WHATEVER SOURCE PORT YOU ARE USING. -------------------------------------------------- After many many months of working on this on and off this is finally done! My aim was to create a really dark level that emulates the scary theme of PSX Doom and Doom 3. The map uses new tech textures and the PSX Doom sounds, as well as a sound track from Doom 64 (yes I know the file size is large but since this is suppose to be worth a full hour (at least) of gameplay and is really important for creating the atmosphere I want to create I think its worth it) The map is for Zdoom based ports, and it uses Zdoom features such as slopes and colored lights. ----------------------------------------------- The story so far...... Your a elite former soldier and a gun for hire. Something has gone terribly wrong (for the tenth billionth time) at a secret research base on the North-Pole that belongs to the Gionetics corporation, the UAC's biggest competitor. After begin contacted by Gionetics, they convince you take care of their mess since they don't want the general public to find out about the disaster. In return for a big fat paycheck, you arrive on there secret base of operations in Canada to prepare for your mission. They brief you about the situation and tell you that they were experimenting with stolen UAC technology in an attempt to perfect the teleportation technology for there own purposes only to repeat the mistake made by the UAC on Mars all of those years ago. Because of the North-pole's remote location, the demons have not yet been able to find a way to leave the base area and thus Earth is save for the moment. But their numbers continue to grow and if they aren't stopped soon then all of Earth will be in grave danger........ You paradrop down and land right outside the base entrance, you open the entrance door and enter the base.........there is no turning back now. ----------------------------------------------
Filenames
farohr.wad
Size
18.8 MB
MD5
319918c0b238ffda2fcee359ba6d9ddf
SHA-1
68f81993fe4fa8c135c1ffd8e7de962b947b1153
WAD Type
PWAD
IWAD
DOOM2
Engine
GZDOOM, ZANDRONUM, ZDOOM
Lumps
1083
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Any Zdoom based engine (Zdoom, Gzdoom, skulltag
                          etc). 
Primary purpose         : Single play
===========================================================================
Title                   : From a Hideous Road of Corpses and Misery to
                          Satan's Secret Oddities
Filename                : FAROHR.wad
Release date            : 3.12.10
Author                  : Hardcore_Gamer
Email Address           : hakkarin@visir.is
Other Files By Author   : Just search them if it matters that much to you
                          :)
Misc. Author Info       : Just trying to make some fun WADS/MODS for people
                          to play.

Description             : --------------------------------------------------NOTE:
                          THE LEVEL OF DARKNESS IN THE MAP CAN VARY A BIT
                          DEPENDING ON YOUR MONITOR AND SOURCE PORT. IF YOU
                          ARE HAVING TROUBLE SEEING THEN FEEL FREE TO
                          ADJUST THE BRIGHTNESS LEVELS IN THE
                          OPTIONS/SETTINGS OF WHATEVER SOURCE PORT YOU ARE
                          USING.
                          --------------------------------------------------
                          
                          After many many months of working on this on and
                          off this is finally done! My aim was to create a
                          really dark level that emulates the scary theme
                          of PSX Doom and Doom 3. The map uses new tech
                          textures and the PSX Doom sounds, as well as a
                          sound track from Doom 64 (yes I know the file
                          size is large but since this is suppose to be
                          worth a full hour (at least) of gameplay and is
                          really important for creating the atmosphere I
                          want to create I think its worth it) 
                          
                          The map is for Zdoom based ports, and it uses
                          Zdoom features such as slopes and colored lights.
                          
                          
                          -----------------------------------------------
                          The story so far......
                          
                          Your a elite former soldier and a gun for hire.
                          Something has gone terribly wrong (for the tenth
                          billionth time) at a secret research base on the
                          North-Pole that belongs to the Gionetics
                          corporation, the UAC's biggest competitor. After
                          begin contacted by Gionetics, they convince you
                          take care of their mess since they don't want
                          the general public to find out about the
                          disaster. In return for a big fat paycheck, you
                          arrive on there secret base of operations in
                          Canada to prepare for your mission. They brief
                          you about the situation and tell you that they
                          were experimenting with stolen UAC technology in
                          an attempt to perfect the teleportation
                          technology for there own purposes only to repeat
                          the mistake made by the UAC on Mars all of those
                          years ago.
                          
                          Because of the North-pole's remote location, the
                          demons have not yet been able to find a way to
                          leave the base area and thus Earth is save for
                          the moment. But their numbers continue to grow
                          and if they aren't stopped soon then all of
                          Earth will be in grave danger........
                          
                          You paradrop down and land right outside the base
                          entrance, you open the entrance door and enter
                          the base.........there is no turning back now.
                          ----------------------------------------------
                          

Additional Credits to   : Whoever created the new textures used.
===========================================================================
* What is included *

New levels              : 1 new level.
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Too long if you ask me. 
Editor(s) used          : Doom Builder 2, Slumped, WAD Merger. 
Known Bugs              : For some reason there are 2 ceiling flats on the
                          map that look odd in Gzdoom. I don't know if
                          that happens in any other ports.
May Not Run With...     : Source port that don't support Zdoom. 


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

From a Road of Corpses... (MAP01)

DM Spawns
0
Co-op Spawns
1
Par Time
40:00
Help improve the database by uploading an image
Creative Commons License