Names
GARDEN1.WAD
Description
Welcome to the botanical gardens of Deimos. My concept here was aesthetics. I wanted to create an indoor/outdoor scenario that would challenge experienced players and showcase Doom's graphics. Many of the rooms are difficult until you figure out a trick for dealing with them, but the whole level is far from impossible (unless played on skill level 4 or 5, it gets pretty tough that way). The level's big and tricky.
Filenames
garden1.wad
Size
190.9 KB
MD5
9ae3e0ef8773c8c7b82701a8a7894815
SHA-1
4c752b3bba98c2f1bce45b21f80e787651642971
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
14
Maps
1
 
E2M1
================================================================
Title                   : GARDEN1.WAD
Author                  : Topher List
Email Address           : topher@cnj.digex.net
Misc. Author Info       : Software consultant, musician.

Description             : Welcome to the botanical gardens of Deimos.
                          My concept here was aesthetics. I wanted to create
                          an indoor/outdoor scenario that would challenge 
                          experienced players and showcase Doom's graphics.
                          Many of the rooms are difficult until you figure
                          out a trick for dealing with them, but the whole
                          level is far from impossible (unless played on
                          skill level 4 or 5, it gets pretty tough that way).
                          The level's big and tricky.

Author's Notes          : It won't take much time to see that I have worked
                          very hard to create a visually intriguing level.
                          If you find any misaligned wall textures let me
                          know. There is one bug related to one of the switches,
                          but under normal use, you won't cause it to "bug".
                          Keep your grubby level editors off of the level
                          until you've played it for a while and it'll be
                          more fun.
                          I've already started working on my second level, but
                          considering how long it took to create this one, I 
                          doubt I'll finish it.
                          The automap won't work in a small part a the level,
                          this is intentional.  
  
Additional Credits to   : The makers of DOOM, the makers of DOOMCAD, Colin Reed
                          (for the excellent node builder BSP) and Bill
                          Neisius (for DMGRAPH)
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New demos               : No
New Sounds              : No
New Graphics            : Yes (just a little graffiti)

* Construction *

Base                    : New level from scratch
Build Time              : 80 hours? 150 hours? I don't know, but it was a lot.
Editor(s) used          : DOOMCAD and BSP11

* Copyright / Permissions *

You may use this WAD as a base for additional levels, as long as you
give me some credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file 
intact.


Enjoy the level and keep smokin'... 
-Topher


ps Check out the skylight in the poison room with the automap ;)

E2M1

DM Spawns
5
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License