GET OFF MY LAND!
GET OFF MY LAND!
A DOOM2 deathmatch with a twist. See text for more information.
================================================================= Title : GET OFF MY LAND! Filename : GETOFF.WAD Author : Richard Wilkins Email Address : <email removed> Misc. Author Info : A 33 year old civil servant suffering from DOOM wrist! Description : A DOOM2 deathmatch with a twist. See text for more information. Additional Credits to : My inspiration and cannon-fodder:- Pete "Revolving" Dawson Brad "Moneypit" Meighan Liz "I'm crap at this" Simpson The technical gods at iD (many of whom accumulate Ferraris like most people accumulate nasal hair). The people behind DEU52. Get a move on with DEU6 for Christ's sake!" Colin Reed for BSP v1.1. ================================================================= PLAY INFORMATION:- Level # : MAP01 Single Player : Yes, but it's no picnic! Cooperative 2-4 Player : No. Who the hell plays this way anyhow? Deathmatch 2-4 Player : Oh yes indeed! Difficulty Settings : Yes, UV, UV and UV! New Sounds : No New Graphics : No New Music : No Demos Replaced : None CONSTRUCTION:- Base : New level from scratch. Build time: Around 25 hours. Editor(s) used : DEU52, BSP11 Known Bugs : None, not since the extremely smug Mr Dawson pointed out that there was no exit! There is now by the way. ================================================================= COPYRIGHT/PERMISSIONS:- Authors may use this level as a base to build additional levels, but hey, give me credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. WHERE TO GET THIS WAD:- I'm not an Internet junky, so I really don't know. But if you're reading this why do you need to know? ================================================================ AND NOW THE REALLY INTERESTING BIT:- If like me you enjoy reading the miscellaneous text attached to some wads then carry on reading. If you just want to have a go as a single player then copy the PWAD into your DOOM2 directory and type "DOOM2 -FILE GETOFF.WAD". You deathmatch bods may want to read on. The idea for this wad came to me while drinking a particularly sweet cup of tea one lunchtime (sugar you see). Having played a crippling number of pwads in my time, pausing only to wipe the blood from my eyes, it occurred to me that you never find one where each player gets his/her own patch to defend for the duration of the deathmatch. You've found one now! The wad is designed to work best as a four player match. Each player starts outside an (apparently) identical building, each with its own well stocked armoury. Once inside you defend your turf! If you're killed you get the opportunity to open the door directly in front of where you reappear and check whether the building is where you originally started (they're numbered conspicuously 1-4). If it isn't, leap off the platform into the water and run up the tunnel. The area where you teleport to has four further teleports numbered 1-4. Get the idea? Of course if you prefer you can use these teleports to mount a surprise attack on your opponents' buildings!!! To add a little spice to the proceedings, each building has a couple of unique hidden areas which offer advantages over the other three. Players in buildings 1 & 3 should watch their backs; those armouries aren't as secure as they first seem! Oh, I nearly forgot. There IS an exit (I hate pwads without an exit - the ritual humiliation of the frag count is essential) but because I'm a stickler for texture alignment it's well hidden. For those who don't want to know where it is skip this next bit... *** !moor tropelet eht ni s'tI *** As far as monsters are concerned, I placed quite a few in here for single players. The difficulty here is that players can access any area in any order, and this meant it was impossible to design a blast-fest finale! To make up for this the monsters are fairly thick on the ground whichever path you take, so mind how you go. It's not the toughest wad I've played but it is quite difficult. In deathmatch mode I recommend you set the -NOMONSTERS command parameter. When it came down to it all I wanted to do was blow my friends' heads off, you know it makes sense! Okay that's enough. Have fun, and if you have any comments bung them to my mate's E-mail address. I'll reply to everybody. - Doctor Doom PS: The best deathmatch I've EVER played is LEVEL.WAD by Eric Varner on 75460,612 compuserve. Eric, if you're out there drop us a line. What an awesome wad you've got! Every session we have starts with LEVEL.WAD. What a blast!