My recreation of 'Go-Go Studios' offices and the Mexican restaurant accross the street from us.
164.3 KB
WAD Type
So I decided to make a new map for DOOM II. I tried a coupld of different ideas
and finally settled on this, the place where I work: 'Go-Go Studios in Austin, Texas.
The basic floorplan is quite accurate, however, for dramatic purposes I embellished
it with some significant modifications (be sure to check out the 'port-a-potty'). When
I finished our building and playtested it with my coworkers we all agreed it was 
tremendous fun, but a bit too small. Initially I had decided to make the building
about 1.5 times its actual size, so that the players and monsters could more easily 
manuever. Well, it was still a little too small for deathmatch, so I added the cheesy 
Mexican restaurant across the street: Pato's. (Both the interior and exterior are 
REALLY that odd looking and mismatched) Now the level is rather big, it makes for 
an extremely challenging single player map. I tried to focus deathmatch in the two 
buildings by placing nearly all of the weapons within either our offices or the 
restaurant. I tried to make it enjoyable for either version of deathmatch. I encourage
you to play deathmatch at level 1 or 2 of difficulty, things slow down dramatically 
in multiplayer games at levels 3, 4, or 5 because there are a lot of monsters. 

That brings us to the next issue, you'll need a really fast machine to play this at the
higher difficulty levels. You will also need a bunch of fast machines to play it in
one of the multiplayer modes. I suggest DX2's with 8 megs of RAM and local bus video.

I spent a lot of time trying to make the buildings look and feel like the real thing.
I included red and blue wall switches in several rooms for turning the lights on and 
off, this feature is also useful for setting up ambushes in deathmatch. I included as
much detail in the offices as I could, desks, computers, keyboards and the like. 
However, I decided to leave out a lot of furniture so that players could easily move 
within each room. I've found that rooms full of furniture are extremely difficult to run
through (e.g. KEEP.WAD).

I also tried to make the level accessible to all kinds of players. Even at the easiest level
of difficulty it might be a little tough for brand new players. But anyone who's finished
the first seven levels of DOOM II should be able to finish this map at the "please don't
hurt me" difficulty setting. At difficulty level three things become quite challenging, even
getting into one of the buildings alive is tough. At difficulty level four your situation 
becomes extreme. It is possible to kill most of the monsters out in the street with the 
chaingun and shotgun, but you will have to get inside Pato's for bigger guns and more
ammo. Within Pato's you must find a couple of keys, one of which will give you access to
'Go-Go Studios. Well, enough hints!

If anyone finishes this in "Nightmare" mode please let me know! If you finish this level 
at difficulty level four without cheating or saving the game I'd also like to meet you!
Even I, the creator of the map, had a really hard time finishing it without saving it.

For those of you who need some motivation for killing and maiming every creature you 
see, here's a storyline:

So you got fired last month. The Employment Commision turned down your claim. Your
ex-boss is telling everyone in the industry that you're an impossible employee. You'll
never get hired. You drink yourself into oblivian and wake up outside your old place of 
employement. My God! What did you do while you were drunk this time? You've got a couple 
policemen as hostages and the street is filled with heavily armed officers bent on your 
destruction. They open fire, you turn towards the street and return fire with your 
Glock 19. You grab a shotgun from a dead cop and look up to see a SWAT team moving towards

Your hostages are shooting at you too! What a lousy day! What a lousy year! But you'll 
get your boss yet! Mowing down the police with your shotgun, you grab one of their MAC 10's
and head across the street where you know some of your ex-coworkers always grab lunch.
The massacre has begun. . .

Title                   : GOGOMAP.WAD
Date Finished           : 1-21-95
Author                  : Kurt Dillard
Email Address           :,
Other Files By Author   : SQUALOR.WAD, CASTLE.WAD & KEEP.WAD
Misc. Author Info       : Second best deathmatch master of Austin

Description             : My recreation of 'Go-Go Studios' offices and the Mexican 
  restaurant accross the street from us.
Additional Credits to   : The authors of DOOM II, DEU, DEU II, and BSP!
* Type of DOOM or DOOM II file*

(Choose One)
New level WAD           : Yes 
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Required To Have In Dir :n/a 

* Play Information *

Map #                   : Map 01 (For DOOM II only)
Single Player           : Yes 
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : You bet 
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch 
Build Time              : 50 hours
Editor(s) used          : DEU II and BSP
Known Bugs              : Well, there are two places where you might see the hall of mirrors
  effect in the distance. I made compromises in detail to minimize this
  but in order to retain convincing realism in portraying the building's
  exterior I decided to post this map with the slight problem. It won't 
  effect gameplay as the HOM effect is minor and it only appears when you
  are standing far from the building.
May Not Run With...     : ?

* Copyright / Permissions *

Authors (MAYuse this level as a base to build additional
levels. Just give me a little credit! 

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

You may do whatever you want with this file.

* Where to get this WAD *
Compuserve Gamers Forum and Modem Gamers Forum

FTP sites:

BBS numbers:



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