Names
Games
Description
Games is a collection of 3 WADS. It is called Games because you have some rules and limitations while playing the levels. The rules are there to force the player to do some things (to run, to take care at what he shoots and when, to save ammo etc.). Basically, I tried to keep things dinamic. All three levels are wide ones and there is no hard enemies - just two Cybers in the first level. Anyway, see the description of each level at the end of this file.
Filenames
games.wad
Size
220.93 KB
MD5
3961bc2d5dba4bc490c109dc0b39f221
SHA-1
c805bbf03ac44921c68c578978fdce341ebceb39
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
42
Maps
4
 
MAP01, MAP02, MAP03, PP_END
================================================================
Title                   : Games
Filename                : GAMES.WAD
Author                  : Ante Smolcic - Smola
Email Address           : asmolcic@foi.hr

Misc. Author Info       : I like death-metal and I play with keyboard only.

Description             : Games is a collection of 3 WADS. It is called
                          Games  because you have some rules and limitations
                          while  playing  the levels. The rules are there to
                          force  the  player  to  do some things (to run, to
                          take care at what he shoots and when, to save ammo
                          etc.). Basically, I tried to keep things dinamic.

                          All  three  levels  are  wide ones and there is no
                          hard enemies - just two Cybers in the first level.
                          Anyway,  see  the description of each level at the
                          end of this file.

Additional Credits to   : Christian E. for bringing up old memories
================================================================

* Play Information *

Game                    : DOOM II
Level #                 : 01-03
Single Player           : Yes
Cooperative 2-4 Player  : No (just the second level is playable in co-op
                          but there is not Player starts, so modify the WAD
                          if you like)
Deathmatch 2-4 Player   : No (these are not much of a DM levels)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Editor(s) used          : DCK 3.62 (shareware) and DEU2 (1.0)
Known Bugs              : None. I fixed few visplanes, so who knows.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, but give me some credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
ftp.cdrom.com

* Description of each level and rules *

  MAP01 - 32 FOR 32

  Ok, you've got 32 rockets, 30 demons and 2 Cyberdemons. The two Cybers you
  cannot  kill directly but by pressing the switch wall (it has not an usual
  switch  texture)  are set high in somekind of a window so they can't move.
  The  switch  wall is behind the demons and they are in a passage from wich
  they  can't  get  out. You should aim very careful so you don't waste your
  rockets.  Maybe,  you  could  get  into  the  passage and be safe from the
  Cyber-rockets, but you could get killed if you accidentaly hit the wall.

  MAP02 - Granicar ( <- it's an old Croatian game)

  You  find  yourself  in  the middle of a (sport) field. If you (or someone
  else)  hit one of the 4 special walls that are in fact designed to be hit,
  a  far  door  will  open  letting all various monsters go free. You should
  close  that  door with a special switch or they will COME very soon and in
  very BIG number.

  There  is also somekind of abyss but you cannot fall into it. You may hide
  yourself  in  the exit tunnel in the middle of the field, but if you cross
  the  shaddow line or the tunnel line too many times (10 times), a platform
  will raise the abyss bringing eight furious Revenants to you. So, don't go
  there unless you have to. Look at the white indicator just where the abyss
  is. When it comes to the ceilling you don't have much left.

  Hints:
  -  In  the beggining, just try to stay alive and kill those Mancubuses and
  Sergeants  (AS  SOON  AS  POSSIBLE). Then close the doors and wait for the
  first Revenant!
  -  Watch  out  for  the bullet-armed monsters, because they can open those
  doors too.
  - Don't have too many Imps running around!
  - Watch at the demo included where you can see how do I start the level.
  - Of, course, save often.

  MAP03 - Binary tree

  There  are  eight  doors to be opened by pressing the right combination of
  switches  (it's  not  so  complicated). When you enter the door a platform
  will  rise  in the corridor nearby. YOU MUST ENTER THE DOORS IN A SEQUENCE
  or  the wrong combination of platforms will raise. The SEQUENCE is defined
  by the numbers on the switches. If you did well the platforms will combine
  in stairs so you can reach the final switch.

  The problem is that you should press the switches depending on what number
  they  have.  Of  course, if you have a lot of ammo you don't need to enter
  the doors untill the end.

  *  I  hope  you'll  find all this enjoying. Please, e-mail any comments or
  info about similar WADS.

MAP01

DM Spawns
0
Co-op Spawns
1

MAP02

DM Spawns
0
Co-op Spawns
1

MAP03

DM Spawns
0
Co-op Spawns
1
PP_END

PP_END

DM Spawns
0
Co-op Spawns
1
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