Names
Garden-O-Death
Description
A DeathMatch for DOOM II, also single player, but not really made with that in mind. There are 4 main areas, the meat locker, the armoury, the balconies, and the garden proper. There are passages from the meat locker and the armoury to the balconies. A wide set of stairs go up the end of the garden to the balconies, where an exit is located. All the weapons are in the armoury, the BFG is hidden, and requires a key(in single player) to gain access to the switch that triggers the door to the BFG. There are weapons scattered about also. Many ambush sites, plenty of ammo, make for fast action in 3 or 4 player DM. There are light switches that turn the light on and off in the garden. Turn off the lights when you get the goggles. The pool in the garden holds life, but death could be lurking right around the corner in the dark :)
Filenames
grdnodth.wad
Size
65.72 KB
MD5
61ce4c7116658213e7d611ce8fcc8a9e
SHA-1
a33072c38ee35f943f793efdc8e017ef8fe4e180
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
=================================================================
Title                   : Garden-O-Death
Filename                : grdnodth.wad v1.1
Author                  : Glenn Hopkinson
                          
Email Address           : glenn@interaccess.com
              please e-mail me comments, suggestions for any changes

Changes                 : (1) The six coloumns holding the weapons in the armoury
   now come down at the same time, (2) the armoury door locks 
  behind you, forcing you to exit via the balcony (3) you 
  must re-enter the armoury to retrigger the weapon coloumns

Description              : A DeathMatch for DOOM II, also single player, 
  but not really made with that in mind. There are 4 main areas, 
  the meat locker, the armoury, the balconies, and the garden proper.
  There are passages from the meat locker and the 
  armoury to the balconies. A wide set of stairs go up the end of the
  garden to the balconies, where an exit is located. All the
  weapons are in the armoury, the BFG is hidden, and requires 
  a key(in single player) to gain access to the switch that triggers
  the door to the BFG. There are weapons scattered about also.
  Many ambush sites, plenty of ammo, make for fast action in 
  3 or 4 player DM. There are light switches that turn the light 
  on and off in the garden. Turn off the lights when you get the
                  goggles. The pool in the garden holds life, but death could be
  lurking right around the corner in the dark :)
  
Additional Credits to   : Jason'The Nemisis', Steve'The Skulker', Earl'The Punching Bag'
                  for play testing.
================================================================

* Play Information *

Level #                 : MAP01
Single Player           : Yes, but made for DeathMatch
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : not sure
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New from scratch
Build Time              : Many Moons
Editor(s) used          : Edmap v1.21
Known Bugs              : Slight HOM in the Garden, but does not effect play.
  You may not even see it.
Notes                   : You cannot get stuck in the pool, one of the line defs 
  will make good your escape.
* Copyright / Permissions *

Go ahead and use it , just give me some credit please.


* Where to get this WAD *

FTP sites: ftp.cdrom.com, if I can get it there, and alt.binaries.doom
=================================================================
Title                   : Garden-O-Death
Filename                : grdnodth.wad
Author                  : Glenn Hopkinson
                          
Email Address           : glenn@interaccess.com
  please e-mail me comments, suggestions for any changes

Description             : A DeathMatch for DOOM II, also single player, 
  but not really made with that in mind. There are 4 main areas, 
  the meat locker, the armoury, the balconies, and the garden proper.
  There are passages from the meat locker and the 
  armoury to the balconies. A wide set of stairs go up the end of the
  garden to the balconies, where an exit is located. All the
  weapons are in the armoury, the BFG is hidden, and requires 
  a key(in single player) to gain access to the switch that triggers
  the door to the BFG. There are weapons scattered about also.
  Many ambush sites, plenty of ammo, make for fast action in 
  3 or 4 player DM. There are light switches that turn the light 
  on and off in the garden. Turn off the lights when you get the
                  goggles. The pool in the garden holds life, but death could be
  lurking right around the corner in the dark :)
  
Additional Credits to   : Jason'The Nemisis', Steve'The Skulker', Earl'The Punching Bag'
                  for play testing.
================================================================

* Play Information *

Level #                 : MAP01
Single Player           : Yes, but made for DeathMatch
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : not sure
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New from scratch
Build Time              : Many Moons
Editor(s) used          : Edmap v1.21
Known Bugs              : Slight HOM in the Garden, but does not effect play.
  You may not even see it.
Notes                   : You cannot get stuck in the pool, one of the line defs 
  will make good your escape.
* Copyright / Permissions *

Go ahead and use it , just give me some credit please.


* Where to get this WAD *

FTP sites: ftp.cdrom.com, if I can get it there, and alt.binaries.doom

MAP01

DM Spawns
9
Co-op Spawns
1
Help improve the database by uploading an image
Creative Commons License