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George Doom (version 2)
This graphics-only wad, for Doom or Doom II, replaces the Cacodemon with George's head (George is/was the author's boss).
85.82 KB
WAD Type
Archive Maintainer      : This is a wad version of an existing Dmgraph
                          patch.  This version can be used with Doom,
                          Ultimate Doom or Doom II, and is compatible
                          with any source port that can import pwads
                          containing sprite graphics (most of them).
Update to               : ./idgames/graphics/gdoom.zip
Advanced engine needed  : no
Primary purpose         : No levels included,
                          this wad only contains sprite graphics.
Title                   : George Doom  (version 2)
Filename                : gdoom2.wad
Release date            : December 2000
Author                  : Don Miller
Email Address           : donm@uidaho.edu

Description             : This graphics-only wad, for Doom or Doom II,
                          replaces the Cacodemon with George's head
                          (George is/was the author's boss).

Additional Credits to   : Sparky of KISS Software  (kelm@eisa.net.au)
                          for converting the original Dmgraph patch
                          to wad format.
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : A source port if you don't want to use
                          'Plain Vanilla' Doom or Doom II.

* Play Information *

Game                    : Doom, Ultimate Doom, or Doom II
                          (not tested with Final Doom).
Map #                   : Any (this is a graphics-only wad).
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : not applicable

* Construction *

Base                    : gdoom.zip by Don Miller (Dmgraph version).
Build Time              : maybe an hour
Editor(s) used          : Dmgraph, WinTex, DeuTex
Known Bugs              : none
May Not Run With...     : JDoom v0.81 (requires patching the extra
                          sprites as with doom.exe and doom2.exe).


Play with Regular Doom/Doom2:
a) add the extra sprites to gdoom2.wad using a program such as DeuSF,
   WinTex, NWT, etc.   For example:   deusf -as gdoom2.wad
b) run the game with:  doom -file gdoom2.wad
                    or doom2 -file gdoom2.wad

Play with a Doom Source Port:
A much better option is to use a Doom Source Port that can import
pwads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU,
PrjDoom, Vavoom, ZDoom, Legacy, Edge, etc.  Patching is not required,
just use the wad as-is.  For example:   boom -file gdoom2


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification
or reuse, provided that you credit the original author of gdoom.zip,
Don Miller <donm@uidaho.edu>.

You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.

* Where to get the file that this text file describes *

and mirrors

The original text file follows:


George (A graphics replacement).

George Doom is a replacement for that ugly round in doom.
It is my boss and hopefully he isn't too mad about it.  It is
really funny regardless of who it is! :)

Don Miller <donm@uidaho.edu>
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