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Gibbage requires ZDoom version 2.4.1 or higher, which is the latest version of ZDoom and GZDoom at the time of creation, although Skulltag does not yet support this wad. If you're reading this in THE FUTURE, you will need to check for Skulltag support.
=========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : ZDoom Primary purpose : No levels included =========================================================================== Title : Gibbage Filename : GIBBAGE.WAD Release date : 10 April 2010 Author : Melon Email Address : <email removed> Other Files By Author : - Misc. Author Info : - Description : Gibbage requires ZDoom version 2.4.1 or higher, which is the latest version of ZDoom and GZDoom at the time of creation, although Skulltag does not yet support this wad. If you're reading this in THE FUTURE, you will need to check for Skulltag support. This wad contains no levels on its own and is designed to alter the gameplay of existing wads. Gibbage eliminates all close combat fighting by forcing you to use only the rocket launcher. However, enemy projectiles are replaced with rockets! To make this easier, all ammo is converted into rockets, all berserk packs are replaced with supercharges and all armour absorbs 99% of damage to increase survival at low health. Also, rocket firing enemies can be tricked into killing themselves and infighting with each other. This results in a fast-paced game where instant death could be lurking around every corner. Some levels, particularly ones relying on close combat may not be possible with this wad, but a large number should be possible on the lower difficulty settings, but possibly extremely difficult. I'm Too Young To Die also gives 50% damage reduction should a level be otherwise impossible. For an extra challenge, why not try levels on Nightmare setting? E2M1 of the original Doom is fun (and possible)! Additional Credits to : - =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : New gameplay to modify existing levels Other files required : None * Play Information * Game : DOOM / DOOM2 Map # : None Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : Invasion once Skulltag supports the necessary ZDoom version Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 day Editor(s) used : SLADE3 Known Bugs : None May Not Run With... : Any source port without ZDoom version 2.4.1 support (requires ReplaceActor support in skill definitions) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.kieranmillar.com/doom/gibbage/ FTP sites: