GooberMan's DeathMatch series
GooberMan's DeathMatch series
Rather tense little deathmatch map based in an abandoned asteroid mine. Lots of ambush points, things you'll miss first time, a few scripted effects, and the best part is the dim lighting. Possibly a bit big for 2-4 players, but should prove fun with 8 players.
=========================================================================== Advanced engine needed : ZDoom v1.23b28 minimum Primary purpose : Deathmatch, or In which you connect to someone else's computer and procede to kick his/her ass. =========================================================================== Title : GooberMan's DeathMatch series Map 1: Abandoned Asteroid Mine Cave Filename : GDM_CAVE.WAD Release date : 3 April 2002 Author : Ethan Watson aka GooberMan Email Address : <email removed> Other Files By Author : DC4DEMO.WAD (found at http://www.geocities.com/ gooberman_and_friends/doom_chronicles) DAR1.WAD (found at http://www.doomworld.com/ doomarcade) STARBOX.WAD (demo WAD found at http://zdoom.notgod.com/ftp) Misc. Author Info : He's a Goober Description : Rather tense little deathmatch map based in an abandoned asteroid mine. Lots of ambush points, things you'll miss first time, a few scripted effects, and the best part is the dim lighting. Possibly a bit big for 2-4 players, but should prove fun with 8 players. Additional Credits to : id Software for making Doom in the first place. Randy Heit for developing ZDoom. Maonth and Deathwarrior for playtesting (even though I released this map before I got feedback from them :P) =========================================================================== * Play Information * Executable needed : ZDoom v1.23b28 minimum IWAD Needed : DOOM2.WAD Map # : MAP01 Single Player : There is a start point, don't know why you'd bother though... Cooperative 2-8 Player : Also start points here too. Again, why bother? Deathmatch 2-8 Player : Yes, sole purpose of the map Other game styles : No Difficulty Settings : No New Graphics : Yes New Sounds : No New Demos : No DEH Patch : No * Construction * Base : "c 1" from the ZETH command interface Build Time : 12 hours over the course of a few days Tool(s) used : ZETH, ZenNode, DEUTEX, Paint Shop Pro 5 Known Bugs : None Will Not Run With... : Worms World Party * General info * My first release since Doom - The Arcade Game Release 1. This certainly isn't the first WAD I've started since that release, but I haven't had the drive to make Doom maps for a couple of months now. This map will get me back in to the map making mind hopefully. The next release after this will either be a bonus map for Doom - The Arcade Game or the first episode in The Gateway Experiments (a story-driven series that I plan on distributing via the /idgames archives only). And now for some general info on the map itself... I've recently set my LAN back up at home, and as a result have gotten back in to deathmatching a bit (Medal Of Honor: Allied Assault is kinda kewl, specially if both players take the sniper rifle). After being accused of knowing every Doom map backwards (which is sorta true) and only using the biggest weapons I can find (this after proving I can kick ass equally with big and small weapons), I decided I should make a map. Of course, I'll know this map backwards too, but meh, unless my brother or father wants to learn Doom editing they'll have to live with what I give them :P Oh, and no bitching about the amount of detail in this map, I know some places are less detailed than others *cough*indoors*cough* but I just couldn't give a damn right now. Have fun instead of bitching. Remember, I'm looking for people to work on Doom - The Arcade Game. It's a huge project that can't be done by 1 person alone in an acceptable time frame. That fact won't stop me from trying to get it done, but the more people that work on it the better. =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Other places: Wherever you downloaded it from... If you can't remember where you downloaded it from, go to http://www.doomworld.com/doomarcade where you will find links to everything related to Doom that I have worked on