Gravecat's Rocket Arena v1.1
Gravecat's Rocket Arena v1.1
This is your typical, standard rocket arena. It's fairly simple as far as maps go, but it was my first foray into map-making since I was a kid. There's four starting points, plenty of ammo and powerups lying around, plus a secret area in the middle which can only be opened by activating two switches.
=========================================================================== Primary purpose : Deathmatch =========================================================================== Title : Gravecat's Rocket Arena v1.1 Filename : gcrocket.wad Release date : Unknown. :( It's been through various changes, and I can't even remember when I first made it. Author : The Indomitable Gravecat Email Address : firstname.lastname@example.org Misc. Author Info : GC's blog and downloads at www.wolfcat.org Description : This is your typical, standard rocket arena. It's fairly simple as far as maps go, but it was my first foray into map-making since I was a kid. There's four starting points, plenty of ammo and powerups lying around, plus a secret area in the middle which can only be opened by activating two switches. Additional Credits to : Music used is a MIDI of "Countdown to Extinction" by Megadeth. Not sure who made the MIDI. =========================================================================== * What is included * New levels : One Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No * Play Information * Game : DOOM2 Map # : MAP01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A few hours, probably. Editor(s) used : Oh god, what HAVEN'T I used in this thing? This map's been torn apart and reconstructed so many times, I barely even remember. Here's the tools I recall using: DEU v6.66, NWT v1.3, BSP v5.1, MIDI2MUS v2.04, XWE v1.14, Doom Builder v1.67, ZenNode v1.1.0. Probably a few other tools that I forgot, too. Screwing with the contents of the WAD and rebuilding the nodes has happened at least three times so far, each time with different tools. Known Bugs : None, I hope! May Not Run With... : Original Doom II. I've only been able to test it with the newer engines. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.wolfcat.org/