Names
Grotesque CTF - Revisions
Description
Fifteen CTF levels made for either zdaemon or skulltag, runs fine in both.
Filenames
grotectfr.wad
Size
14.72 MB
MD5
d28c31cc0b4f8269ea43f2d4e1125b28
SHA-1
459fd6af27d51bc54ef955bf235c7cf6936e173a
WAD Type
PWAD
IWAD
DOOM2
Engine
ZANDRONUM, ZDAEMON
Lumps
501
Maps
15
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15
===========================================================================
Archive Maintainer      : Alfred
Advanced engine needed  : Zdaemon, Skulltag
Primary purpose         : CTF
===========================================================================
Title                   : Grotesque CTF - Revisions
Filename                : grotectfr.wad
Release date            : July 21, 2008
Author                  : Alfred
Email Address           : alfred_anonomus@hotmail.com
Other Files By Author   : elder.wad seventhhouse-fin.wad
Misc. Author Info       : Had one wad in a tournement for Zdaemon

Description             : Fifteen CTF levels made for either zdaemon or
                          skulltag, runs fine in both.

Additional Credits to   : p0x for finding most of the textures I used.
  (Probably Silvertear too, dunno I wasn't there.)
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 15
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Probably works.
CTF 4-8 Player: Intended use.
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Roughly 50 hours of work spread out over a year and a half.
Editor(s) used          : Doombuilder, XWE
Known Bugs              : Some missing textures are bound to be found, other than that
  it should be just fine. In Skulltag the sky for map01 does not
  appear correctly.
May Not Run With...     : Any non-zdoom based source ports


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

Crysalis (MAP01)

DM Spawns
9
Co-op Spawns
1

The Salt Mines (MAP02)

DM Spawns
10
Co-op Spawns
1

Swamp Stone (MAP03)

DM Spawns
8
Co-op Spawns
1

Urban Assult (MAP04)

DM Spawns
16
Co-op Spawns
1

Forest Recluse (MAP05)

DM Spawns
13
Co-op Spawns
1

MAP06

DM Spawns
8
Co-op Spawns
1

Charred Earth (MAP07)

DM Spawns
12
Co-op Spawns
1

Asylum (MAP08)

DM Spawns
10
Co-op Spawns
1

Benedict (MAP09)

DM Spawns
0
Co-op Spawns
0

Gusty Valley (MAP10)

DM Spawns
8
Co-op Spawns
1

Fiery Disadvantage (MAP11)

DM Spawns
10
Co-op Spawns
1

Forest of Ash (MAP12)

DM Spawns
10
Co-op Spawns
1

Techno Rivers (MAP13)

DM Spawns
14
Co-op Spawns
1

Xenophobic (MAP14)

DM Spawns
8
Co-op Spawns
1

Isle Keep (MAP15)

DM Spawns
12
Co-op Spawns
1
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