Names
Guns PC v1.261
Description
This wad is for EDGE (http://edge.sourceforge.net/) It enhances and changes all doom weapons and some items. It works fine with original Doom levels, so it has no new maps. I'm making a level designed for this tho. You can also make your own maps, see the extra.txt for all the new items you can put in your map.
Filenames
gunspc.wad
Size
2.21 MB
MD5
d5510ff7f7b7bbadbfbedf4830f11fcb
SHA-1
50366cf1a471575adb6588f52936d42224765d85
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
495
Maps
0
===========================================================================
Title                   : Guns PC v1.261
Filename                : gunspc.wad
Release date            : 15.11.2001
Author                  : Espi
Email Address           : espib@luukku.com
Other Files By Author   : See http://newdoom.com/hosted/espi/
Misc. Author Info       : Finnish doom freak.
Description             : This wad is for EDGE (http://edge.sourceforge.net/) It enhances
  and changes all doom weapons and some items. It works fine with
  original Doom levels, so it has no new maps. I'm making a level
  designed for this tho. You can also make your own maps, see the
  extra.txt for all the new items you can put in your map.
  
* Weapons *

1 - Fists

2 - Pistol - 10mm ammo
The pistol is not automatic.

  2 - SMG - 10mm ammo
A sub-machine gun. Secondary fire is faster.
  
3 - Shotgun
Secondary "fire" is a flashlight.

3 - Sawed-off shotgun - shells
The sawed-off has a very wide spread.

4 - Weapons in slot four are not available in regular games. (unless you cheat!)

5 - Machinegun - 5.56mm ammo
A good balance between fire rate/damage/accuracy.

  6 - Flamethrower - cells
Does damage fast, but uses lots of ammo, and is dangerous to use.

6 - Plasma gun - cells
Does less damage over range. Secondary fire is a fast
burst of 5 shots, but takes longer to refire.

7 - BFG - cells
Primary fire is a powerful shot, secondary
fire destroys everything in front of you, but 
from a short range.

0 - Hand grenade
You get 2 grenades from a backpack.


Additional Credits to   : Andrew Apted and Marc A. Pullen.
  Authors of the models and other resources I used. List of
  sources is included.

===========================================================================


* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No, it's a DDF patch.
Demos                   : No
Other                   : No
Other files required    : EDGE 1.27


* Play Information *

Game                    : Any IWAD
Map #                   : Any map you like
Single Player           : -
Cooperative 2-4 Player  : -
Deathmatch 2-4 Player   : -
Other game styles       : -
Difficulty Settings     : -


* Construction *

Base                    : See sources.txt.
Build Time              : Being editing this more or less since summer 2000.
Editor(s) used          : WinTEX, PSP, GoldWave, XWE.
Known Bugs              : None.
May Not Run With...     : Anything else but EDGE 1.27. Might be slow on low end
  machines. Works fine with my PC, which is a PIII 800Mhz,
  256 megs of RAM and a Voodoo 3.


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse as
long as I'm credited, and the original source (see sources.txt).

If you distribute this file, you must keep all files intact, with no modifications.


* Version history *

1.261 (15.11.2001)

- Updated to use some new EDGE 1.27 features.
- Three new things: smoke, spark and fire spawners.
- Sniper rifle now has fast automatic secondary fire, primary fire is an
  accurate single shot.
- New arch-vile fire.
- Shot attack height changed.
- Bullet puffs changed.
- Grenades do not explode on contact anymore.
- You can set the wolfenstein guy, shotgun guy and rifle guy on fire with
  the flamethrower. This was in v1.26 too, but looks better now.
- Some little tweaking of things I can't remember.

1.26  (15.10.2001)

- Added another pistol, a scoped rifle, grenades (Rick Clark's
  idea) and 3 new armors.
- New graphics for the flamethrower, also code improved.
- Better plasmagun graphics, secondary fire.
- Knife replaced with fists, to get the berserk back to use. :)
- New blood sprites, since GLEDGE won't support palette changes.
  that's why the previous blood sprites were green in GL.
- New muzzleflashes for most weapons. Also worked around a bug in GLEDGE
  that had the muzzleflashes displaced.
- The rifle is back.
- Pistols are not automatic, but work like in CS.
- Some sounds are improved.
- Baron of hell fireball now has green dyn. light instead of red.
- Removed shadows from some objects.
- New bullet and pellet puffs.
- Better explosions.
- Some "particle" smoke and fire effects.
- Weapon slots rearranged.
- Some little tweaking here and there, can't remember everything.
- Oops... forgot to add the sources.txt in the previous zip. :(

1.256 (05.09.2001)

- Many little sprite align fixes, should've fixed a long time ago...
- Revenant missiles no longer make terrible noise.
- Arachnotron plasma had blue dyn. light. Now it's greenish yellow.
- Barons and hell knights have green blood now (bug in EDGE 1.26 has ALL
  the blood green in GL mode).
- Wolfenstein guy doesn't sound like shooting a chaingun anymore.
- To make sure these are the last damn bug fixes, I actually played most of
  the game through to make sure it works. :)

1.255 (01.09.2001)

- Dynamic lights added.
- Shotgun now has a flashlight as secondary fire. Needs dynamic lights ON to work.
- Some language file problems fixed.

1.251 (28.08.2001)

- Chaingunners don't drop a SMG anymore.
- Carrying limits without a backpack fixed.

1.25  (26.08.2001)

- The first release for EDGE 1.25 and higher.
- A re-write of most of the DDF scripts.
- New graphics for the pistol, status bar and plasma gun.
- Added flamethrower, sawed-off shotgun and minigun.
- Changed rifle to SMG.
- Some graphics are improved.
- Sound improvements.
- Totally re-done game balance.
- Probably lots of things I can't remember

1.1   (13.01.2001)

- Tweaked game balance.
- Squished a bunch of nasty bugs.

1.0   (03.01.2001)

- Removed some unneccessary graphics and things. 

0.9   (18.11.2000)

- The very first release. It didn't have a name back then, so it was just guns.wad. 
  I don't think I'll ever come up with a better name tho. :)
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