Guns PC v1.261
Guns PC v1.261
This wad is for EDGE (http://edge.sourceforge.net/) It enhances and changes all doom weapons and some items. It works fine with original Doom levels, so it has no new maps. I'm making a level designed for this tho. You can also make your own maps, see the extra.txt for all the new items you can put in your map.
=========================================================================== Title : Guns PC v1.261 Filename : gunspc.wad Release date : 15.11.2001 Author : Espi Email Address : firstname.lastname@example.org Other Files By Author : See http://newdoom.com/hosted/espi/ Misc. Author Info : Finnish doom freak. Description : This wad is for EDGE (http://edge.sourceforge.net/) It enhances and changes all doom weapons and some items. It works fine with original Doom levels, so it has no new maps. I'm making a level designed for this tho. You can also make your own maps, see the extra.txt for all the new items you can put in your map. * Weapons * 1 - Fists 2 - Pistol - 10mm ammo The pistol is not automatic. 2 - SMG - 10mm ammo A sub-machine gun. Secondary fire is faster. 3 - Shotgun Secondary "fire" is a flashlight. 3 - Sawed-off shotgun - shells The sawed-off has a very wide spread. 4 - Weapons in slot four are not available in regular games. (unless you cheat!) 5 - Machinegun - 5.56mm ammo A good balance between fire rate/damage/accuracy. 6 - Flamethrower - cells Does damage fast, but uses lots of ammo, and is dangerous to use. 6 - Plasma gun - cells Does less damage over range. Secondary fire is a fast burst of 5 shots, but takes longer to refire. 7 - BFG - cells Primary fire is a powerful shot, secondary fire destroys everything in front of you, but from a short range. 0 - Hand grenade You get 2 grenades from a backpack. Additional Credits to : Andrew Apted and Marc A. Pullen. Authors of the models and other resources I used. List of sources is included. =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No, it's a DDF patch. Demos : No Other : No Other files required : EDGE 1.27 * Play Information * Game : Any IWAD Map # : Any map you like Single Player : - Cooperative 2-4 Player : - Deathmatch 2-4 Player : - Other game styles : - Difficulty Settings : - * Construction * Base : See sources.txt. Build Time : Being editing this more or less since summer 2000. Editor(s) used : WinTEX, PSP, GoldWave, XWE. Known Bugs : None. May Not Run With... : Anything else but EDGE 1.27. Might be slow on low end machines. Works fine with my PC, which is a PIII 800Mhz, 256 megs of RAM and a Voodoo 3. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse as long as I'm credited, and the original source (see sources.txt). If you distribute this file, you must keep all files intact, with no modifications. * Version history * 1.261 (15.11.2001) - Updated to use some new EDGE 1.27 features. - Three new things: smoke, spark and fire spawners. - Sniper rifle now has fast automatic secondary fire, primary fire is an accurate single shot. - New arch-vile fire. - Shot attack height changed. - Bullet puffs changed. - Grenades do not explode on contact anymore. - You can set the wolfenstein guy, shotgun guy and rifle guy on fire with the flamethrower. This was in v1.26 too, but looks better now. - Some little tweaking of things I can't remember. 1.26 (15.10.2001) - Added another pistol, a scoped rifle, grenades (Rick Clark's idea) and 3 new armors. - New graphics for the flamethrower, also code improved. - Better plasmagun graphics, secondary fire. - Knife replaced with fists, to get the berserk back to use. :) - New blood sprites, since GLEDGE won't support palette changes. that's why the previous blood sprites were green in GL. - New muzzleflashes for most weapons. Also worked around a bug in GLEDGE that had the muzzleflashes displaced. - The rifle is back. - Pistols are not automatic, but work like in CS. - Some sounds are improved. - Baron of hell fireball now has green dyn. light instead of red. - Removed shadows from some objects. - New bullet and pellet puffs. - Better explosions. - Some "particle" smoke and fire effects. - Weapon slots rearranged. - Some little tweaking here and there, can't remember everything. - Oops... forgot to add the sources.txt in the previous zip. :( 1.256 (05.09.2001) - Many little sprite align fixes, should've fixed a long time ago... - Revenant missiles no longer make terrible noise. - Arachnotron plasma had blue dyn. light. Now it's greenish yellow. - Barons and hell knights have green blood now (bug in EDGE 1.26 has ALL the blood green in GL mode). - Wolfenstein guy doesn't sound like shooting a chaingun anymore. - To make sure these are the last damn bug fixes, I actually played most of the game through to make sure it works. :) 1.255 (01.09.2001) - Dynamic lights added. - Shotgun now has a flashlight as secondary fire. Needs dynamic lights ON to work. - Some language file problems fixed. 1.251 (28.08.2001) - Chaingunners don't drop a SMG anymore. - Carrying limits without a backpack fixed. 1.25 (26.08.2001) - The first release for EDGE 1.25 and higher. - A re-write of most of the DDF scripts. - New graphics for the pistol, status bar and plasma gun. - Added flamethrower, sawed-off shotgun and minigun. - Changed rifle to SMG. - Some graphics are improved. - Sound improvements. - Totally re-done game balance. - Probably lots of things I can't remember 1.1 (13.01.2001) - Tweaked game balance. - Squished a bunch of nasty bugs. 1.0 (03.01.2001) - Removed some unneccessary graphics and things. 0.9 (18.11.2000) - The very first release. It didn't have a name back then, so it was just guns.wad. I don't think I'll ever come up with a better name tho. :)