Names
HAR
Description
My brother was fooling around with a Doom to Quake level conversion program a little while ago. The problem was, most of the levels he tried to convert had architecture that was too complex, special effects tricks, or custom graphics. The result was conversions that didn't work at all or had loads of bugs. So he asked me to design a small, simple deathmatch level. This is what I came up with. BTW this level converted perfectly. He was happy! He even converted it all the way up to Quake 3. It was sweet! So, I decided to release it. I made a few texture and lighting changes. I also got rid of a visplane error (!) that plagued the original, but caused no problem for the quake conversion.
Filenames
har.wad
Size
59.34 KB
MD5
92bd4cb29c5af9f0edb441b981536692
SHA-1
a2961c02974933148e511d904266a5ab2986956c
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
13
Maps
1
 
MAP01
================================================================
Title                   : HAR
Filename                : har.wad
Author                  : Steve Robinson
Email Address           : stphrz63@hotmail.com
Misc. Author Info       : None of your business sonny bubbles ;)

Description             : My brother was fooling around with a Doom to Quake 
                          level conversion program a little while ago.  The
                          problem was, most of the levels he tried to convert
                          had architecture that was too complex, special 
                          effects tricks, or custom graphics.  The result was
                          conversions that didn't work at all or had loads of
                          bugs.  So he asked me to design a small, simple
                          deathmatch level.  This is what I came up with.
                          BTW this level converted perfectly.  He was happy!
                          He even converted it all the way up to Quake 3.
                          It was sweet!
                          So, I decided to release it.  I made a few texture
                          and lighting changes.  I also got rid of a visplane
                          error (!) that plagued the original, but caused no 
                          problem for the quake conversion.
                                              
Additional Credits to   : id software ('course).  Williston Consulting for
                          WadAuthor.  My brother (my worthy opponent in the demo).
================================================================

* Play Information *

Episode and Level #     : Map 01 for DOOM 2 (Should run on all the source ports too.)
Single Player           : No (Start is included for looking about.)
Cooperative 2-4 Player  : No (Starts are included.  Why?  Dunno.)
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : N/A
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None (External lmp included.  To view the demo type:
                          doom2 -file har.wad -playdemo har).
                          The demo is from my viewpoint.  To see how my brother
                          played, press F12.  For even better results, view 
                          using Boom.  This demo runs fine under v2.02.
                    

* Construction *

Base                    : New level from scratch
Build Time              : About 4 hours
Editor(s) used          : WadAuthor
Known Bugs              : None.  Zero.  This is perfect ;)


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.


You may do whatever you want with this file.


* Where to get this WAD *

FTP sites:  If you are reading this, you found it!

BBS numbers:

Other:

MAP01

DM Spawns
8
Co-op Spawns
4
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