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This level doesn't work as well as anything but the first level in an
================================================================ Title: HELIPAD.WAD Author: Sean R. Malloy Email Address: <email removed> Misc. Author Info: Description: This level doesn't work as well as anything but the first level in an episode (a purely esthetic consideration, to be sure), as the players start out outside the structure. This doesn't prevent you from moving it elsewhere; it's just an incongruous transition. This is a thinking player's level; there's a puzzle built into the design. You are shown the soul sphere for the level; it's in plain view almost at the start. Your problem is to get to it; there are several things you have to do in order to get to it, and if you don't do it right, you'll never be able to reach it. In addition, you will probably cut yourself out of getting 100% secrets and kills unless you solve the puzzle. ================================================================ * Play Information * Episode and Level #: E1M1 Single Player: Yes Cooperative 2-4 Player: Yes Deathmatch 2-4 Player: No Difficulty Settings: Yes * Construction * Base: New level from scratch Build Time: 22 hours Editor(s) used: DEU 5.0 Known Bugs: none The design of the level had to be stripped down in one spot from my original design; I ran up against the rendering engine's 'sector-in-sector' limitation, and had to rework it -- and rework it, and rework it, when earlier attempts to solve the problem failed -- in order to prevent HOM wierdness. The level has been designed so that it is impossible, even in a multiplayer game with the players splitting up and running all around the level, for a player to get trapped so they can't get to the exit or are stuck in a sector that sucks away their health. * Copyright / Permissions * Level design copyright 1994 by Sean R. Malloy. This level may be distributed freely as long as no fee is charged for distribution beyond that required to recover the cost of the distribution media. Authors may use this level as a base to build additional levels so long as the above restriction on distribution is placed on any derivative levels.