Names
HELL ON IO, missions 1-4
Filenames
io14.wad
Size
724.14 KB
MD5
10cbf7f081b41c05e5dc00423bc8a901
SHA-1
edc55c9aa7b4c4f1854de0c653951890646e0fca
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
46
Maps
4
 
MAP01, MAP02, MAP03, MAP04

        ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸
        ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³ 
        ³º          Greetings from ChriSp of Handest Data.          º³ 
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³ 
        ³º  This is another fine DOOM2 conversion of a DOOM1 level  º³ 
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º   This conversion contains the DOOM2 monsters, that is   º³
        ³º      allways lacking in other braindead conversions.     º³
        ³º       The super shotgun is also in there somewhere.      º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º   Some monsters will be stuck on the map as a result of  º³
        ³º    the conversion, therefore a special version of the    º³
        ³º                doom2.exe file is required.               º³
        ³º      This can be made by using our dm2cnv1.deh file.     º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º    Beware this is a real kick ass conversion for real    º³
        ³º                    kick ass action.                      º³
        ³º        DOOM: it's not a game, it's a way of life.        º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º       Niels Handest & Christian Spence  18-11-1995       º³
        ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³
        ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;


                                                    ================================================================
Title                   : HELL ON IO, missions 1-4
Filename                : IO14.WAD
Author                  : Daniel Hornbaker
Email Address           : hornbak1@student.msu.edu

Background              :

You pull back on the throttle and begin your decent.  Below, the Io
military special projects base appears peaceful.  You know otherwise.
High Command lost contact with the secret outpost several weeks ago and
dispatched the spacecruiser STALWART to investigate.  Failing to
establish direct-contact communications, it has become your duty to
journey down to Io and assess the situation.

During your mission briefing, High Command revealed some disturbing
information to you concerning problems with the now defunct UAC bases on
Mars.  H.C. gave no details, mentioning a highly classified project that
"didn't quite work out as expected".  All they would say is that you
should exercise extreme caution when approaching Io, as similiar
research was in progress there.

As you thumb the retro-thrusters on, you notice a lot of commotion near
the landing pad.  You breathe a sigh of relief, glad that at least
everyone appears to be all right.  Their transmitter is probably down.
You reach for the com link to radio STALWART to send down a tech team . . .

Your shuttlecraft lurches violently.  You drop the com link and grab the
controls, trying in vain to bring the craft back in line.  No use -
you've lost engine control.  Your ship is all ablaze.  You focus all of
your strength and concentration, willing your ship to crash/land near
the landing pad, where help will be quickly available.  With a
ear-splitting cacophany of tearing metal, your shuttle comes to a rest.
You fight to maintain consciousness, moving through the flames and smoke
toward the hatch.  It opens up, letting in the feeble light of a sun
hundreds of millions of miles away. You stumble through.  Coughing
violently, you look up and see . . .

"WHAT IN THE HELL . . .?!"

You fall unconscious.

You awake, only to find yourself alone in a gloomy prison cell.  From
the looks of the decaying bodies around you, the chances of rescue look
slim. However, you didn't get into special forces by depending on others
to solve your problems.  A few minutes later when a guard walks by your
cell, you reach out and grab the poor fool, instantly breaking his neck.
You take his pistol, and begin your fight to freedom . . .

Mission Seques
Mission 2         : You've managed to escape imprisonment, only to
                    discover that the Io base has been completely
                    overrun by the enemy.  And where are the thousands
                    of personnel who were stationed here?

Mission 3         : You've routed the enemy, and they've retreated into
                    the underground waste disposal system. However, you
                    can find no trace, dead or otherwise, of the men and
                    women who were stationed on Io.  Alone, and without
                    transport or communications, you're only chance to
                    make it off this rock anytime soon is to give chase
                    to the demons, in hopes of locating the missing Io
                    personnel.

Mission 4         : You've battled it out with the forces of evil down
                    in the treacherous waste disposal system beneath the
                    Io base, and kicked their collective asses.  But
                    you've only won a small victory - and the bad guys
                    are looking to even the score.  As you walk through
                    the pressure door and emerge from the sewers, you
                    find yourself in a large underground cavern.
                    Exhausted and wounded, you gather your courage and
                    determination and prepare to face your toughest
                    challenge yet.  If you are to have any hope of
                    surviving this ordeal, you must take the greatest
                    leap of your life - and plunge into THE ABYSS.


Additional Credits to   : Chris Peters, without whom I would have no
                          computer to waste my time building missions
                          for DOOM!, and whose advice was of great help.
                          Also, for helping find the bugs (see below).

                          Scott A. Smith, who (I discovered a few weeks
                          after writing the first mission) originally
                          came up with the idea of "imprisonment" and
                          reaching through bars to kill guards in his
                          highly commendable e1m1sas.wad, available at
                          infant2.  Kudos to Scott.

                          id Software, of course, and the makers of DEU,
                          BSP, DMGRAPH, and REJECT.

================================================================

* Play Information *

Episode and Level #     : E1M1 - E1M4
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No (But feel free to set it up if you feel the need)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No (well, one)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.21, DEU 5.21gcc, BSP 1.1x, REJECT, DMGRAPH
Known Bugs              : Centipedes, spiders, mosquitoes, chiggers, and ticks.

                          But seriously:
                          One HOM in mission 1

                          Many, many bad wall textures in mission 4, due
                          to oversized sectors.  However, most of these
                          are concealed by the fact that you can't reach
                          the walls.  They are surrounded by a river of
                          lava, and to keep people from killing
                          themselves in long, treacherous falls into the
                          lava, I have inserted several impassable lines
                          (conveniently, these lines also conceal 99% of
                          the bad walls).  There are still bad walls (I
                          believe the effect has been dubbed the "veil"
                          effect), and only one or two HOM's.  Overall,
                          I do not think it affects play much.  But, if
                          you are one of those types who can't stand
                          HOM's or bad walls, then I advise not playing
                          this wad.
                
* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You may do whatever you want with this file, just don't blame me when
your computer melts down.

* Where to get this WAD *

FTP sites: infant2.sphs.indians.edu
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE IO14.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
Single player
Cooperative (4 player)
    Bosses:
Baron                    0     0     1     1 |     0     0     1     1
    Monsters:
Trooper                 20    20    30    37 |    20    20    30    37
Sergeant                 7     7    13    15 |     7     7    13    15
Imp                      9     9    16    24 |     9     9    16    24
Demon                    1     1     3     3 |     1     1     3     3
    Weapons:
Shotgun                  1     1     1     1 |     1     1     1     1
    Equipment:
    Expendibles:
Bullets                380   190   250   285 |   380   190   250   285
Shells                 176    88   116   128 |   176    88   116   128
Armor points           222   111   111   116 |   222   111   111   116
Health points          190    95   130   140 |   190    95   130   140
Barrels                 12    12    22    22 |    12    12    22    22
    Difficulty:
Total monster hp       130   130   340   408 |   130   130   340   408
Max ammo damage       1612   806  1062  1181 |  1612   806  1062  1181
RATIO                0.081 0.161 0.320 0.345 | 0.081 0.161 0.320 0.345
    Other info:
Average brightness             167 (0=dark, 255=bright)
Secrets                          3
Nukeage / sectors         1 /  192
Triggers / linedefs      44 /  747
Reject resource                YES
------------------------------------------------------------------------------
EPISODE 1 MISSION 2             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
Single player
Cooperative (4 player)
    Bosses:
Baron                    0     0     1     2 |     0     0     1     2
    Monsters:
Trooper                 38    38    58    61 |    38    38    58    61
Sergeant                 9     9    22    26 |     9     9    22    26
Imp                     21    21    37    53 |    21    21    37    53
Demon                    3     3    11    17 |     3     3    11    17
Spectre                  0     0     1     1 |     0     0     1     1
    Weapons:
Shotgun                  5     5     5     5 |     5     5     5     5
Chaingun                 1     1     1     1 |     1     1     1     1
Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
Berserk                  1     1     1     1 |     1     1     1     1
Invisibility             1     1     1     1 |     1     1     1     1
Computer map             1     1     1     1 |     1     1     1     1
    Expendibles:
Bullets                820   410   510   525 |   820   410   510   525
Shells                 296   148   200   216 |   296   148   200   216
Armor points           642   321   321   321 |   642   321   321   321
Health points          702   351   351   351 |   702   351   351   351
Barrels                  2     2    16    16 |     2     2    16    16
    Difficulty:
Total monster hp       274   274   684   988 |   274   274   684   988
Max ammo damage       2892  1446  1910  2037 |  2892  1446  1910  2037
RATIO                0.095 0.189 0.358 0.485 | 0.095 0.189 0.358 0.485
    Other info:
Average brightness             199 (0=dark, 255=bright)
Secrets                          2
Nukeage / sectors         1 /  215
Triggers / linedefs      57 / 1237
Reject resource                YES
------------------------------------------------------------------------------
EPISODE 1 MISSION 3             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
Single player
Cooperative (4 player)
    Bosses:
Baron                    1     1     1     1 |     1     1     1     1
    Monsters:
Trooper                 21    21    32    34 |    21    21    32    34
Sergeant                 6     6    10    16 |     6     6    10    16
Imp                     48    48    60    65 |    48    48    60    65
Demon                    2     2    10    12 |     2     2    10    12
Spectre                  0     0     0     2 |     0     0     0     2
Lost soul                7     7    25    37 |     7     7    25    37
Cacodemon                2     2     2     2 |     2     2     2     2
    Weapons:
Shotgun                  1     1     1     1 |     1     1     1     1
Chaingun                 1     1     1     1 |     1     1     1     1
    Equipment:
Backpack                 1     1     1     1 |     1     1     1     1
Invisibility             1     1     1     1 |     1     1     1     1
Radiation suit           2     2     2     2 |     2     2     2     2
Lite amp goggles         1     1     1     1 |     1     1     1     1
    Expendibles:
Bullets               1450   725   780   790 |  1450   725   780   790
Shells                 408   204   220   244 |   408   204   220   244
Rockets                 32    16    16    16 |    32    16    16    16
Cells                   40    20    20    20 |    40    20    20    20
Armor points           648   324   324   324 |   648   324   324   324
Health points          744   372   372   372 |   744   372   372   372
Barrels                131   131   131   131 |   131   131   131   131
    Difficulty:
Total monster hp       628   628  1034  1266 |   628   628  1034  1266
Max ammo damage       5026  2513  2680  2858 |  5026  2513  2680  2858
RATIO                0.125 0.250 0.386 0.443 | 0.125 0.250 0.386 0.443
    Other info:
Average brightness             173 (0=dark, 255=bright)
Secrets                          3
Nukeage / sectors        14 /  164
Triggers / linedefs      31 / 1494
Reject resource                YES
------------------------------------------------------------------------------
EPISODE 1 MISSION 4             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
Single player
Cooperative (4 player)
    Bosses:
Baron                    4     4     4     6 |     4     4     4     6
    Monsters:
Trooper                 41    41    43    43 |    41    41    43    43
Sergeant                13    13    14    16 |    13    13    14    16
Imp                     22    22    35    44 |    22    22    35    44
Demon                    4     4     8    12 |     4     4     8    12
Spectre                  2     2     4     4 |     2     2     4     4
Lost soul               10    10    15    24 |    10    10    15    24
Cacodemon               12    12    16    20 |    12    12    16    20
    Weapons:
Shotgun                  4     4     4     4 |     4     4     4     4
Chaingun                 2     2     2     2 |     2     2     2     2
Rocket launcher          1     1     1     1 |     1     1     1     1
Plasma gun               2     2     2     2 |     2     2     2     2
    Equipment:
Backpack                 2     2     2     2 |     2     2     2     2
Invulnerability          1     1     1     1 |     1     1     1     1
Berserk                  2     2     2     2 |     2     2     2     2
Invisibility             1     1     1     1 |     1     1     1     1
    Expendibles:
Bullets               1250   625   635   635 |  1250   625   635   635
Shells                 552   276   280   288 |   552   276   280   288
Rockets                 24    12    12    12 |    24    12    12    12
Cells                  920   460   460   460 |   920   460   460   460
Armor points           504   252   252   252 |   504   252   252   252
Health points         1182   591   591   593 |  1182   591   591   593
    Difficulty:
Total monster hp      1323  1323  1708  2278 |  1323  1323  1708  2278
Max ammo damage       7434  3717  3755  3811 |  7434  3717  3755  3811
RATIO                0.178 0.356 0.455 0.598 | 0.178 0.356 0.455 0.598
    Other info:
Average brightness             164 (0=dark, 255=bright)
Secrets                          1
Nukeage / sectors        11 /  331
Triggers / linedefs      28 / 1471
Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 845091602
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=28
     Megasphere=6           Medikit=6       Soul Sphere=5       Green Armor=6  
     Blue Armor=5  
REPLACEMENT=2  TOTAL OBJECTS=15
  Chaingun Dude=5  
REPLACEMENT=3  TOTAL OBJECTS=24
    Hell Knight=7  
REPLACEMENT=4  TOTAL OBJECTS=3
       Mancubus=1  
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=1
    Arachnotron=0          Archvile=0  
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=2
  Super Shotgun=2  
REPLACEMENT=11  TOTAL OBJECTS=5
    Box of Ammo=3  
REPLACEMENT=12  TOTAL OBJECTS=5
  Box of Shells=3  
REPLACEMENT=13  TOTAL OBJECTS=20
       Stimpack=10 
REPLACEMENT=14  TOTAL OBJECTS=17
        Medikit=9  
REPLACEMENT=15  TOTAL OBJECTS=7
     Blue Armor=4  
REPLACEMENT=16  TOTAL OBJECTS=5
     Megasphere=3  
REPLACEMENT=1  TOTAL OBJECTS=43
     Megasphere=6           Medikit=6       Soul Sphere=5       Green Armor=6  
     Blue Armor=5  
REPLACEMENT=2  TOTAL OBJECTS=26
  Chaingun Dude=5  
REPLACEMENT=3  TOTAL OBJECTS=53
    Hell Knight=7  
REPLACEMENT=4  TOTAL OBJECTS=17
       Mancubus=1  
REPLACEMENT=5  TOTAL OBJECTS=1
       Revenant=0  
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=2
    Arachnotron=1          Archvile=1  
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=5
  Super Shotgun=2  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=8
  Box of Shells=3  
REPLACEMENT=13  TOTAL OBJECTS=56
       Stimpack=10 
REPLACEMENT=14  TOTAL OBJECTS=17
        Medikit=9  
REPLACEMENT=15  TOTAL OBJECTS=7
     Blue Armor=4  
REPLACEMENT=16  TOTAL OBJECTS=6
     Megasphere=3  
REPLACEMENT=1  TOTAL OBJECTS=24
     Megasphere=5           Medikit=5       Soul Sphere=4       Green Armor=5  
     Blue Armor=5  
REPLACEMENT=2  TOTAL OBJECTS=16
  Chaingun Dude=5  
REPLACEMENT=3  TOTAL OBJECTS=65
    Hell Knight=7  
REPLACEMENT=4  TOTAL OBJECTS=12
       Mancubus=1  
REPLACEMENT=5  TOTAL OBJECTS=2
       Revenant=2  
REPLACEMENT=6  TOTAL OBJECTS=2
 Pain Elemental=1  
REPLACEMENT=7  TOTAL OBJECTS=1
    Arachnotron=1          Archvile=0  
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=1
  Super Shotgun=1  
REPLACEMENT=11  TOTAL OBJECTS=19
    Box of Ammo=3  
REPLACEMENT=12  TOTAL OBJECTS=17
  Box of Shells=3  
REPLACEMENT=13  TOTAL OBJECTS=47
       Stimpack=10 
REPLACEMENT=14  TOTAL OBJECTS=20
        Medikit=9  
REPLACEMENT=15  TOTAL OBJECTS=6
     Blue Armor=4  
REPLACEMENT=16  TOTAL OBJECTS=5
     Megasphere=3  
REPLACEMENT=1  TOTAL OBJECTS=83
     Megasphere=5           Medikit=5       Soul Sphere=4       Green Armor=5  
     Blue Armor=5  
REPLACEMENT=2  TOTAL OBJECTS=16
  Chaingun Dude=5  
REPLACEMENT=3  TOTAL OBJECTS=44
    Hell Knight=7  
REPLACEMENT=4  TOTAL OBJECTS=12
       Mancubus=1  
REPLACEMENT=5  TOTAL OBJECTS=4
       Revenant=2  
REPLACEMENT=6  TOTAL OBJECTS=20
 Pain Elemental=1  
REPLACEMENT=7  TOTAL OBJECTS=6
    Arachnotron=1          Archvile=5  
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=4
  Super Shotgun=1  
REPLACEMENT=11  TOTAL OBJECTS=6
    Box of Ammo=3  
REPLACEMENT=12  TOTAL OBJECTS=16
  Box of Shells=3  
REPLACEMENT=13  TOTAL OBJECTS=53
       Stimpack=10 
REPLACEMENT=14  TOTAL OBJECTS=19
        Medikit=9  
REPLACEMENT=15  TOTAL OBJECTS=7
     Blue Armor=4  
REPLACEMENT=16  TOTAL OBJECTS=5
     Megasphere=3  
Operation completed: converted 4 levels, 703 textures, 302 objects.

MAP01

DM Spawns
0
Co-op Spawns
4

MAP02

DM Spawns
0
Co-op Spawns
4

MAP03

DM Spawns
0
Co-op Spawns
4

MAP04

DM Spawns
0
Co-op Spawns
4
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