Names
HELLDOOM, think swift or you will regret...
Filenames
helldoom.wad
Size
1.74 MB
MD5
948719de2651e38628189bfcf2a71e03
SHA-1
1be4333474e684a464f96be6fd768d00be060a68
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
166
Maps
12
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12
================================================================
Title                   : HELLDOOM, think swift or you will regret...
FileName                : HELLDOOM.WAD   
                          HELLDOOM.ZIP
Author                  : Javier Fernando Almenara Otoya.
E-Mail Address          : aojavierfdo@hotmail.com
WEB Sites               : http://doortohell.tripod.com
                          http://www.geocities.com/locusfocus/
Misc. Author Info       : Peruvian System Analyst, and designer of the
                          HELLDOOM Project.
WADFile to be used with : DOOM Utimate [ ] DOOM ][ [X] Heretic [ ] HeXen [ ]
Description             : 12 levels totally tested (ok!) that you can
                          check out and play... and don't forget to save
                          your game advances. (Well, I don't say it is 
                          hard to play... heh,heh... prove it ;)
Additional Credits to   : LionHeart TM. and to all the persons that have
                          developed that useful Tools to Make and Compile                                
                          the DooM Maps (DCK, WinDeu, RMB, WARM, BSP and 
                          much others...) Oh sure, Id Soft. for their DOOM.
                          Jim Flynn for the WAD tutor and converter utilities.
                          Email: jflynn@pacbell.net
================================================================

* Play Information *

Episode and Level #     : Map01 to Map12. You will add the file the next
                          way -> (for ex.) C:\DOOM2>Doom2 -File HellDooM.Wad -Deh HellDooM.Deh 
                          Add also the Bridges.Deh file if you're going to play Map10 - ARENA.
Single Player           : Yes, of course.
Cooperative 2-4 Player  : Yes, sure you can.
Deathmatch 2-4 Player   : Ya, this way is much better!!!
Difficulty Settings     : Yes, implemented. (All the difficult levels).
New Sounds              : No. But you can get the file WADTEX.ZIP, another
                          of my creation and you can enjoy this new stuff.
New Music               : No, but read the above point.
New Graphics            : Yes. The Title Screen, the M_DooM Logo and the Levels Names.
Demos Replaced          : Not yet...

* Construction *

Base                    : New levels from scratch.
Build Time              : Oh, come on, I'm not really sure. But I guess, I
                          took a lot of time for this...(days, weeks, months).
Editor(s) used          : Sure, I have used for this creation:
                          Deth 4.14, WinDeu524, Dck362, and I have checked out some 
                          others in my way of building it.
Known Bugs              : I recommend playing HELLDOOM.WAD, in other platforms;
                          I mean that you should better use, BOOM Engine from 
                          the TeamTNT (http://www.teamtnt.com), Legacy Engine from
                          the Legacy Team (http://www.newdoom.com/doomlegacy) recommendable,
                          or ZDOOM Engine, from Randy Heit (http://www.zdoom.notgod.com).
                          All of these cares, because if you use the original DOOM2.EXE file, well... 
                          I believe you won't like the Visplane Overflows! You now, have the sites... 
                          so visit them and make your election.
                          Please don't try the game the hard way... 
                          MAP10 has been tested to work with Legacy (v1.30 and newer ones) 
                          and ZDooM. Also with BooM, but the 3D Bridges will give some 
                          problems (due to the BRIDGES.DEH file).
Comments                : Referring to level MAP09, MAP10, MAP11 & MAP12 you can use them also 
                          like a WADs tutor; there is a lot of interesting stuff in them. 
                          Enjoy. Check the TRICKERY.Zip, PATCHM10.Zip, PATCHM11.Zip & PATCHM12.Zip 
                          files for further references.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels. But please send,
me an E-Mail, so I will know you are using it. There's no problem at all guys!!!

You MAY distribute this WAD, provided you include this file, with no modifications.  
You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as 
long as you include this file intact.

* Where to get this WAD *

FTP sites: Well, you can get it at:
           ftp://ftp.cdrom.com/pub/doom2

Other: I hope you like my HELLDOOM.WAD; if it is the case please contact me
       and let me know. If not... well I'm really sorry, but you loose your time...

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
4
Co-op Spawns
4

MAP03

DM Spawns
4
Co-op Spawns
4

MAP04

DM Spawns
6
Co-op Spawns
4

MAP05

DM Spawns
4
Co-op Spawns
4

MAP06

DM Spawns
12
Co-op Spawns
4

MAP07

DM Spawns
6
Co-op Spawns
4

MAP08

DM Spawns
6
Co-op Spawns
4

MAP09

DM Spawns
8
Co-op Spawns
4

MAP10

DM Spawns
12
Co-op Spawns
4

MAP11

DM Spawns
8
Co-op Spawns
4

MAP12

DM Spawns
8
Co-op Spawns
4
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