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================================================================ Title : HEX1.WAD Author : Peter Naus Email Address : <email removed> Description : The Halls of Hex = the Halls of Power You've found the powerbase of all the Evil (tm) coming through the portals. You gaze in shock at scenes of carnage. No doubt about it, this is where the more unfortunate of the marines ended up. Up being the operative word... This is what id couldn't bring themselves to show. This is what _really_ happened to your buddies.... Oh - and watch your back! Known Bugs : Well, not many, really ;). You may get some HOM in the green room, near the pillars, but it should be minimal. Some hexagonal walls appear and disappear, this is a function of the DooM engine, I believe. Likewise, some objects may momentarily disappear - with over 1400 objects to take care of, that's not surprising! This level may not play well on slow machines, but it _should_ play. It was developed on a Pentium/60 w/ 48M RAM and S3 928 video. It's been tested on a 486/66 (S3) and a 486/33 (S3 928). It runs fine under DooM 1.5 (not tested on 1.6/1.7) Feedback Please! What's good, what's bad (limit yourself to 6 pages or so), what extras you'd like... I'm more than happy to collaborate. Additional Credits to : Brendon Wyber and Raphael Quinet for DEU My wife for putting up with 3 am sessions Jean-Serge Gagnon (<email removed>) for some excellent debugging aid. My boss for believing my lame excuses for the bleary eyed look every morning; And id. Of course. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Untested Deathmatch 2-4 Player : Untested, should be good Difficulty Settings : Yes, 1/2,3,4/5 New demos : No New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : About 30 hours total Editor(s) used : DEU 5.0, 5.01 , 5.1, and 5.2gcc; DOOMED 1.0; BSP11x; REJECT 1.0; vi (yes, VI) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. It's a bit pointless, really. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.uwp.edu in /pub/msdos/games/id/home-brew/doom/incoming infant2.sphs.indiana.edu in /pub/doom/incoming HEX1.ZIP -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_