Names
HHH-22.WAD
Description
"Well, well, well..." started Hades, "You have solved that little puzzle(*) with amazing speed... Good for you, my boy. How about something tougher?" Answering your icy glance, he quickly added "Okay, just a _little_ tougher..." His wide smile exposed strong and healthy teeth. Suddenly it came to your mind that no one ever saw Hades smiling -- or did not live to tell about it? "The problem is," he continued, "that I have one little palace I don't really like. One architect designed it for me some time ago, he was trying to suck up to me, you know, so I would let him live another 50 years or so. I didn't. Anyway, the place didn't suit my taste, really; it's so small and tight, and definitely not warm enough for a winter palace. So I decided that with some remodeling it would make an interesting puzzle for you. How about it? Oh, come on, I know you start to like these puzzles, don't you?" His voice became more and more patronizing. "It's good, you know, for your body, mind... and speed!" he said, and honoured you with another smile, clearly enjoying himself. Impatience, however, overcame him, and he quickly finished up his monologue -- "You are really good in conversations. It's a pity we've got to go now. I can't wait to see you in that palace. I only wonder how quickly you'll get out of there... IF you'll get out...
Filenames
hhh_22.wad
Size
156.84 KB
MD5
0d690a2258cd4d32475b0fa30b7b8e93
SHA-1
06455a6f793181d03b7a67c67b1b8b8ce9663e15
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
13
Maps
1
 
E2M2
                        ***  Hades' House of Horrors  ***
                        * Part Two: "The Winter Palace" *

================================================================
Title                   : HHH-22.WAD   
Author                  : Robert Zubek
Email Address           : clegg@rci.ripco.com
  (PLEASE send comments!)

Description             :   "Well, well, well..." started Hades, "You have 
  solved that little puzzle(*) with amazing speed...
  Good for you, my boy.  How about something tougher?"
  Answering your icy glance, he quickly added "Okay,
  just a _little_ tougher..."  His wide smile exposed
  strong and healthy teeth.  Suddenly it came to your
  mind that no one ever saw Hades smiling -- or did 
  not live to tell about it?  "The problem is," he 
  continued, "that I have one little palace I don't
  really like.  One architect designed it for me some
  time ago, he was trying to suck up to me, you know,
  so I would let him live another 50 years or so.  
  I didn't.  Anyway, the place didn't suit my taste,
  really; it's so small and tight, and definitely not
  warm enough for a winter palace.  So I decided that
  with some remodeling it would make an interesting 
  puzzle for you.  How about it?  Oh, come on, I know
  you start to like these puzzles, don't you?"  His 
  voice became more and more patronizing.  "It's good, 
  you know, for your body, mind... and speed!"  he said,
  and honoured you with another smile, clearly enjoying
  himself.  Impatience, however, overcame him, and he 
  quickly finished up his monologue -- "You are really
  good in conversations.  It's a pity we've got to go 
  now.  I can't wait to see you in that palace. I only
  wonder how quickly you'll get out of there...
  IF you'll get out...

  (*) see HHH-21.WAD   (HHH Part One)

Additional Credits to   : Authors of DEU and BSP.  May their programs grow and
  multiply!  And not require a recompiling to work on
  a 486sx!
================================================================

* Play Information *

Episode and Level #     : E2 M2
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : Yes (not tested)
Difficulty Settings     : Yes (tested!)
New Sounds              : No
New Graphics            : Yes (menu and acknowledgements)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 56 hours. ;)  
Editor(s) used          : DEU 5.1, BSP 1.1x recompiled
Known Bugs              : There are some problems with the 2-sided linedefs
  in two tall rooms: the first room with the windows,
  and the one with the deep acid pit.  Sometimes when
  walking thru a linedef without any texture, it may 
  seem as if walking thru a gray wall.  It's a Doom 
  engine's problem, and not my or DEU's fault.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, as long as
credit is given.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites:
ocf.unt.edu and mirror site(s)


* Note from the author *

This is, as you know already, the second part of the "Hades'" series.  
I have started working on the third part, and it should be ready soon.

E2M2

DM Spawns
5
Co-op Spawns
4
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Creative Commons License