Names
HIGHTECH.WAD
Description
A detailed description is given below.
Filenames
hitech.wad
Size
2.08 MB
MD5
144c985a7d887fd548aa10dd7f43d43c
SHA-1
aec80ff65ab8af7a52a3cc59321433a3b7be1e3b
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
188
Demos
8
Maps
10
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10
===========================================================================
Title                   : HIGHTECH.WAD
Version # If Any        : 1.1
Date Finished           : 14 June 1996
Author                  : Marcus Malden
Email Address           : rp11910@online-club.de
  marcus.malden@uni-essen.de
Homepage                : http://online-club.de/m3/rp11910
Other Files By Author   : DO.BAT; SKULKEEP.WAD; EYELESS.WAD; MAKEITSO.WAD
                          see a detailed list below.
Misc. Author Info       : Besides dooming, I also play Warcraft2 and
                          other games. I enjoy also playing various
                          famous trading card games by Richard Garfield.
                          Greetings to all with a *** fridge!
Description             : A detailed description is given below.
                       
Additional Credits to   : you. You should have some credits. Its great that
                          you will soon be playing my PWAD. Thank you a
                          lot. I love you! I really love you...you`ll see...
                          "DIE KRUPPS"
                          avail. albums: "I","II-The final option","A
                          tribute to Metallica","The final remixes",
                          "III-Odysee of the Mind", various Singles
===========================================================================
* Type of DOOM II file*

New level WAD           : Yes
Graphic Addon Only      : Yes, it includes JOSEFINE.WAD

* Play Information *

Map #                   : Map 01 02 03 04 05 06 07 08 09 10
Single Player           : Yes!
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No, but starting spots exist.
        better ones     : Map 01 02 -- 04 05 -- -- 08 09 10
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes
Demos Replaced          : DEMO1, 2 & 3 

* Construction *

Editor(s) used          : DEU á6.66; Deutex 3.0; Neopaint; Windows95;
                          PaintShopPro; Goldwave; edit (Dos 7«)
                          CNN; Cola; Casio Calculators; Mirado Pens;
                          BSP v1.0; Terracottanol.
Known Bugs              : The error you spot could be here...
                          eidlliwuoyrosdrawkcabsihtdaertnod

* Description *

HIGH TECH/LOW LIFE (Map01)
As always when I make a multi-level PWAD I like to make a MAP01 that
is easier than the rest of the Levels. It is not easy to construct
a level that is simple but fascinating, just like MAP01 of original
DOOM2. The author of original MAP01 should be honored - it is the
BEST deathmatch level I have ever seen. (This is just my opinion).
- * -
This Level puts you in a Laboratorium. You will have no problems if
you are a prof. DOOM but for those of you who don't play DOOM all night,
this is just the beginning! It will get tough later.
Like in the original, this level has some secret areas - it should be
also easy enough to find them.
Deathmatch: Should be a good deathmatch level, for two or three players.

METAL MACHINE MUSIC (Map02)
Before you gun around, please read the banner that you could see in the
starting room. It is actually the text of the song "HIGH TECH/LOW LIFE"
by DIE KRUPPS. The CD is named "I" and is available through Rough Trade
Rec. Germany. B.t.w.: the levels of this PWAD are named as the ten songs
on that album.
- * -
In the next room you can decide where you want to go: the left way is
easy and short; you don't get much ammo for the next level. The right way
should be harder and you also get the right weapons! This level just
filles the gap between the ending of the first level and the beginning
of the third. You can solve the whole level if you want to. There
are connecting air ducts.
Deathmatch: With the use of so many one-way sectors, this is a com-
plicated level for deathmatch.

DOPPELG┼ŻNGER (Map03)
Once thought to replace MAP02 I found it too difficult and put it in MAP03.
I build over a month on this one and think it is balanced. I could do
better, I know - its just that it bores me now. Some awful unfair
spots were added to this level that seems to be a DOOM1 level taken
into DOOM2, but I swear that it always was a DOOM2 PWAD!
- * -
After starting in a somewhat claustrophobic cage, you have to face some
skulls and demons (B.t.w.: in skulkeep I didn't use so much skulls
anyway...) - then jump to the door at the right and turn right again and
go through this door. (You'll see that this Level is more something
for the pro's.) A teleporter will get you out. Run around and finish off
the final enemy. OK- didn't seem to be a good level. (Thats why it
is Level 3. I want you to see Level 2 as a beauty.)
Deathmatch: I made the level with this in mind but it turned out to be
too straightforward. You would better skip this.

THE DAWNING OF DOOM (Map04)
This should have been Map02, but then I had a dream this afternoon about
the room with the Arch-Viles and the barons. In this dream (that really
happened!) I run around in a oval-shaped gray-textured room with
several pillars and stands in the middle. I had a Plasma Gun and rifled
the monsters away. In my dream the Arch-Viles and the Barons were separ-
ated but I thought that this would be too boring. After I woke up, I
edited the room until it was FUN. On the other hand, the map was now too
hard for being Map02. So it's here! Live with it! And the room is
fun! I tell you! It's fun! And I think it is by far the best level in
the set. Deathmatch: Very good deathmatch level, but: If you are being
killed in the body of water you will get a HOM. This is caused by the
Deep Water effect used there. If you mind, change it with an EXE-editor
or leave it that way. I don't mind. I just activate a new credit.

MINISTRY OF FEAR (Map05)
This level is no level for apprentices... Just kill off some of the
spiders before it eats you... Make it happen.
Deathmatch: Yes, that could you do.

ONE (Map06)
Please note that this level has the map layout taken from another
Krupps CD: Tribute to Metallica (for teccs: the snake is also the logo of
the black Metallica album). 
- * -
You can run through the hallways of the serpent and the monsters will
get bigger and bigger... Not much of puzzles here.
Deathmatch: Oh - it should be rather too big for deathmatch, at least
for two players. If you are four or more people, go ahead...

SIMPLY SAY NO (Map07)
First, I thought about making a traps level, that makes you spring a
trap if you try to get some goodies. Then I made a sort of MAP08 
level out of it. 
Deathmatch: Maybe?

DISCIPLES OF DISCIPLINE (Map08)
You were thrown in the sewers. Little health but more fun. This
level turns out to be much easier than expected...
Deathmatch: Yoo.

THE POWER (Map09)
In this level is Norbert's idea of having an enemy that chases you
and some barriers that go up and down. Most monsters are slow, though
(compared to the duke). See what it made out of it...
It is intended that there is little stamina in this level. Get
grown up now!
Deathmatch: ZA!

RINGS OF STEEL (Map10)
The final level features the best monster steel can build. You do not
need to kill it, but if you don't, you aren't doomed enough!
Deathmatch: Hdn. Posdijbl.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. It is also allowed to pull it apart, squeeze it, tease the
sectors and linedefs until they scream and to shoot at the monitor
no fewer than six times. Repeat this.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. Yes, that means you should not delete anything, no single
zombieman or even an armor helmet. Also do not change the date of the
file or your system clock will be showing something messy when you
start your computer the next day! Greet Mr. Alt-F4.

* Where to get this WAD *

FTP sites: www.cdrom.com (if you read this it's there...)

* Where to get DIE KRUPPS *

Rough Trade Rec GmbH/Our Choice

fanbase: Rings of Steel
        c/o Frank Becker
        Geilenkirchenerstr.356
        D-32134 Herzogenrath


* Other files by the same author *

Thanks to my quantum fireball HD, i lost all data except for some
levels i found at my friend's computers... sad enough.

JOSEFINE.WAD (Version 18May96) - JOSEFINE.TXT - JOSEFINE.ZIP
 My first only grafical add-on uses the textures of Josefine, a 
 WIN95 adventure. LOST
SKULKEEP.WAD (Version 1.5) - SKULKEEP.ZIP - SKULKEEP.TXT - 
 SKULKEEP.BAT - MAL_SKUP.WAD
 My first level that uses DEUSf to replace Monster and Floors. You
 must decompress it using SKULKEEP.BAT that unshrinks MAL_SKUP.WAD!
MAKEITSO.WAD (Version 1.0) - MAKEITSO.TXT - MAKEITSO.ZIP
 Compilation of five levels, Norbert.Wad included. Therefore, Norbert.
 Wad was deleted.
SAWVESTR.WAD (Version 31.12.95) - SAWVESTR.TXT
 Is a quick-build three sector PWAD for deathmatch -see text file. LOST
WHISPER.WAD (Version 1.0 - release 23.12.95) - WHISPER.TXT
 My first level designed primary for deathmatch (or for architecture
 studies). Has a long *.MUS file inserted (ca.60000 Bytes) that should
 kick your ass! LOST
MOOD.WAD (Version 10.12.95) - MOOD.TXT
 Meant as EYELESS clone; completely underground room-based level.
 Includes new sounds and graphics. DEMO3 shows a solution of the 
 level and 50% of the secrets.
ACE.WAD - ACE.LMP - ACE.TXT
 to be released on Fr, 1-Sep-95
 Update of ACE.WAD from Stargazer. Was transposed to run under DOOM II
 an has some textures changed. LOST
EYELESS.WAD (Version 20.09.95) - EYELESS.TXT - EYELESS.BAT
 Compressed file containing all KILL*.WAD files so that you have them all
 or none. Now a 227432 Byte Wad includes a demo, three levels and a new
 sound that you will notice in the third level.
 Three Levels that make a short trip in this episode of hell. You need
 KILLEYES.WAD (Level1), KILLEASY.WAD (Level2) and KILL101%.WAD (Level3)
 to play. Level 1-3 replacement, comparing to level 7 to 10 of Doom II.
ELDORADO.WAD - ELDORADO.TXT - ELDORA4.LMP - ELDORA3.LMP
 A room-based Level 1 replacement. I suppose quite difficult if played 
 for the first time. Compares to Level 17 of Doom II.

-Level older than this are not good-

GOODTIME.WAD - GOODTIME.LMP - GOODTIME.TXT
 A dungeon-style level 12 replacement. Why Level 12?  - I don't care 
 about being No.1 all the time... 
 Have a nice time as long as you survive in my beautiful arrangement.
UTERUS.WAD - UTERUS.LMP - UTERUS.TXT
 Update of FNORD.WAD from Stargazer. Was transposed to run under DOOM II
 and has some minor bugs fixed. LOST
ENERVATE.WAD - ENERVATE.TXT
 Update of DOOM I Pwad 33900.WAD. Is not well-thought out. LOST
INFUSE.WAD
 A level for singleplayer or multiplayer with cyberdemon and spider. LOST
JUL.WAD - JUL.TXT LOST
BADMOON.WAD
 Ugly looking Pwad with some Wolfenstein Graphics. Features all Weapons and
 a room with six or more spiders running around. LOST
ATOG1.WAD - ATOG1.TXT
 First Doom II Level. Level 1 Replacement. Completely underground, some
 sneaky places for Deathmatch, but best in single or multiplayer. LOST

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
1
Co-op Spawns
4

MAP03

DM Spawns
3
Co-op Spawns
4

MAP04

DM Spawns
3
Co-op Spawns
4

MAP05

DM Spawns
6
Co-op Spawns
4

MAP06

DM Spawns
3
Co-op Spawns
4

MAP07

DM Spawns
4
Co-op Spawns
4

MAP08

DM Spawns
5
Co-op Spawns
4

MAP09

DM Spawns
5
Co-op Spawns
4

MAP10

DM Spawns
7
Co-op Spawns
4
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