A replacement level for Map01 of Doom2 designed
Title : HOMER2 Filename : Homer2.WAD Author : me :-) Email Address : Mike W4173@aol.com Misc. Author Info : I hate cyberdemons Description : A replacement level for Map01 of Doom2 designed to be played either by itself or else in conjunction with other Simpsons PWADS (such as the Fuocco/Blaukamp WAD). ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Modified from my previous upload, Homer.wad Build Time : 100+ hours Editor(s) used : DEU 5.2, DETH, BSP15x, RMB, DM2CONV Known Bugs : None detected * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY NOT distribute this WAD on Diskette or CD. (Uploads to BBS or other FTP sites might be OK). Remember, the Simpsons are copyrighted, so use your best judgement. * Where to get this WAD * FTP sites: CDROM.COM, AMERICA ONLINE * To play homer2.wad * unzip homer2.wad to your doom2 directory and type doom2 -file homer2.wad at the DOS prompt ================================== This is a DOOM2 conversion of my previous upload, Homer.wad, which was designed for the original DOOM. However, I've made some improvements this time around. Those of you who played Homer.wad remember that it was impossible to find all the secret areas unless you were in either DEATHMATCH or no-clipping mode. In Homer2.wad, you can explore the entire map without cheat codes. Also, I've added a new huge secret area to make it more DEATHMATCH friendly. So even if you've already played Homer.wad, you'll might want to give this one a try anyway. As with my first wad, I've tried to avoid many of the mistakes that WAD authors sometimes make. So, no spider masterminds, no cyberdemons, and (since this is DOOM2) no pain elementals to trip you up (I really hate pain elementals.) The exit is clearly marked, so you won't be tricked into finishing the level by "accident." There should be enough armor, health, and weapons for you to be able to finish the level without cheat codes, even in Ultra-Violence. As far as I can tell, there are no places to get "stuck". No HOM or other bugs. A lot of work went into building this WAD, and a lot more went into converting it for DOOM2 -- and, hopefully, it will show. In case anyone's interested, I'm currently working on a brand new WAD -- a total conversion for the first "episode" of DOOM2, entitled ZOMBIE_TC. ZOMBIE_TC will be more sophisticated than either of my previous uploads, with better maps, new GFX, new sounds, new sprites, etc. (It won't be half as good as Justin Fisher's ALIENS_TC, of course, but, hey, how many WADS are?) Watch for it some time in 1997.