HOT.WAD (Halls Of Terror)
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HOT.WAD (Halls Of Terror)
E1M1 replacement PWAD.
================================================================ Title : HOT.WAD (Halls Of Terror) Author : Reaper (just call me Grim) Email Address : Well....Uh....Oh....like None (mail to <email removed> - I'll forward comments to the author) Misc. Author Info : This is my 1st PWAD. Description : E1M1 replacement PWAD. Additional Credits to : Authors of DEU and BSP. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No (Why don't you just add some deathmatch spots ?) Difficulty Settings : No (Why bother ? Real DOOMers play it the tough way.) New Sounds : No New Graphics : No * Construction * Base : From Scratch Build Time : To live is to DOOM, so who cares ? Editor(s) used : DEU(GCC) 5.21, BSP 1.1x Known Bugs : None. Well, there's one small bug. In the hall of the of the priestess some candles like to jump up one floor SOMETIMES(?), but I have absolutely no idea why. * Copyright / Permissions * Use, alter, copy it as much as you like. --------------------------- The story so far ... =========================== After your escape from the Inferno Of Hell you are picked up by a team of marines. The site where you returned is secured and you are taken to a military facililty to report about your strange adventure. After many days of psychological tests and interrogation the investigators decide to believe your story (you don't have the feeling that they believe everything, but they gather a team of scientists and special investigators for further research on that case). Your senior officers grant you a vacation of three weeks.... After your return from the vacation you are summoned to the office of the officer in charge of the special investigation team. He tells you that they have found the entrance to what they believe is some kind of catacombs. There they ran into a badly injured marine who claimed that he had escaped from a horrifying temple. Before he died he said that many of his fellow soldiers are held as prisoners by a spider-like priestess, right under the site where you returned from the Inferno Of Hell. While unholy rites take place some marines have been tortured to death, others are imprisoned in cells and are starving to death. After they died their lost souls are still kept in these cells oozing in pain. He also reported about experiments, which turned the men into braindead creatures, who spit fire and acid. When he and some of his mates were brought to a room, which looked like a laboratory they managed to grab a gun and fought against the guards, marines turned into zombies. Most of them died in this battle, only a small number of them survived and tried to make their way out of the temple. But only he reached the surface and was picked up by the special investigation team. The officer tells you that the man's wounds were deadly and that he died before he could describe the way in and out. But the team has learned that there is some kind of celebration room with stairs leading to a gate where the priestess appeared to perform the terrifying rites. There must be some way to open this gate to gain entrance to the area below. As you are the only one experienced with these enemies your orders are to lead a team of the best marines into this temple (and out again ?!). If there are still soldiers held as prisoners try to free them. Also try to get hold of those who have been turned into monsters. If this shows up to be impossible, well, at least make them rest in peace. But your primary mission goal is to capture or kill the spider-like priestess. You and five more marines are at the entrance to the catacombs, this time you are well armed and ready for action. However, your hands shake and you wish to be somewhere else far away from this place, but you are a marine, a marine with orders, and you were taught to obey orders. You climb down into the darkness of the catacombs and run along a corridor. Everything seems to be fine when you and your team suddenly feel dizzy and disoriented. After you regain control over your senses, your comrades lie dead at your feet and almost all your weapons are gone. You hear an evil laughter echoing in your head. 'Okay, bastards !', you say to yourself, 'Let's play it the tough way.' You are ready to GIVE THEM HELL !!!