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Names
HQ.WAD
Description
This level may be played all by itself as the second level of the second game, but is intended to be played as the second level after the "CANYON.WAD" (At the end of CANYON.WAD, you're loaded up with ammo, etc., which is particularly useful for less-experienced players who are playing at a higher-difficulty level)
Filenames
hq.wad
Size
290.36 KB
MD5
52a456ba1a1a506f689e1ed8f229f5f1
SHA-1
32ba1c2119de96924a21e1d3ccdc2208970c762f
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
E2M2
================================================================
Title                   : HQ.WAD
Author                  : Patrick Pirtle
Email Address           : c/o ark@halcyon.com
Misc. Author Info       : Architect
Description             : This level may be played all by itself
                          as the second level of the second game,
                          but is intended to be played as the
                          second level after the "CANYON.WAD"
                          (At the end of CANYON.WAD, you're loaded
                          up with ammo, etc., which is particularly
                          useful for less-experienced players who
                          are playing at a higher-difficulty level)
Additional Credits to   : Matt Tagliaferi for DoomCad and phone
                          help.
================================================================

* Play Information *

Episode and Level #     : E2M2 (Preliminary)
Single Player           : Yes
Cooperative 2-4 Player  : Yes  (Not tested)
Deathmatch 2-4 Player   : Yes  (Not tested)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 40 hours
Editor(s) used          : DoomCad version 4.3, BSP version 1.1 for nodes
Known Bugs              : I ran out of time to tweak all of the
                          wall patterns, so pay attention to your
                          map in order not to miss any secrets.

                          Towards the end, at the bottom of two
                          elevators, it exhibits the problem of
                          flashing the ceiling pattern adjacent to
                          a wall > 504 units. This is usually not
                          noticable.

                          There seems to be a problem saving this
                          level from time to time. I've seen this
                          same problem with other .WAD's, but don't
                          know what causes it. Most times it saves
                          just fine, but occasionally I have seen
                          the message:

                                SAVEGAME BUFFER OVERFLOW
                                MEMORY ALLOCATION ERROR
                                CANNOT LOAD COMMAND. SYSTEM HALTED

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels,
provided:
        1) Levels based upon this one are not distributed subject
           to any type of fee,
        2) You attribute credit to me for this .WAD,
        3) You send me a copy of the modified .WAD so I can
           play it.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

(*************)

If you enjoyed this wad, please at least send me e-mail saying so. You
can contact me at:

                ark@halcyon.com

I would enjoy any comments or suggestions as to ways in which this level
could be improved. My address is:

                Patrick Pirtle
                6526 21st NW
                Seattle, WA 98117
                (206) 789-6526

(*************)

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu

E2M2

DM Spawns
6
Co-op Spawns
4
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