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This level may be played all by itself as the second level of the second game, but is intended to be played as the second level after the "CANYON.WAD" (At the end of CANYON.WAD, you're loaded up with ammo, etc., which is particularly useful for less-experienced players who are playing at a higher-difficulty level)
================================================================ Title : HQ.WAD Author : Patrick Pirtle Email Address : c/o <email removed> Misc. Author Info : Architect Description : This level may be played all by itself as the second level of the second game, but is intended to be played as the second level after the "CANYON.WAD" (At the end of CANYON.WAD, you're loaded up with ammo, etc., which is particularly useful for less-experienced players who are playing at a higher-difficulty level) Additional Credits to : Matt Tagliaferi for DoomCad and phone help. ================================================================ * Play Information * Episode and Level # : E2M2 (Preliminary) Single Player : Yes Cooperative 2-4 Player : Yes (Not tested) Deathmatch 2-4 Player : Yes (Not tested) Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 40 hours Editor(s) used : DoomCad version 4.3, BSP version 1.1 for nodes Known Bugs : I ran out of time to tweak all of the wall patterns, so pay attention to your map in order not to miss any secrets. Towards the end, at the bottom of two elevators, it exhibits the problem of flashing the ceiling pattern adjacent to a wall > 504 units. This is usually not noticable. There seems to be a problem saving this level from time to time. I've seen this same problem with other .WAD's, but don't know what causes it. Most times it saves just fine, but occasionally I have seen the message: SAVEGAME BUFFER OVERFLOW MEMORY ALLOCATION ERROR CANNOT LOAD COMMAND. SYSTEM HALTED * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided: 1) Levels based upon this one are not distributed subject to any type of fee, 2) You attribute credit to me for this .WAD, 3) You send me a copy of the modified .WAD so I can play it. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. (*************) If you enjoyed this wad, please at least send me e-mail saying so. You can contact me at: <email removed> I would enjoy any comments or suggestions as to ways in which this level could be improved. My address is: Patrick Pirtle 6526 21st NW Seattle, WA 98117 (206) 789-6526 (*************) * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu