HUNTER.WAD, release 2
HUNTER.WAD, release 2
A wham-bam, bippity-boppin' good Time wreakin' havoc among them Satanic civies and mutated meatheads. Watch your step and ALWAYS watch your back. It's not an impossible level and is quite solvable within a couple of tries. Well, maybe. Swap some lead. *** II *** There are no mechanical differences between my first release and this release. In this release I improved Y alignment, changed some textures, and added a few more dead bodies here and there. If you happen to have the first release, you probably got it from one of my friends. This wad is the first of a pseudo episode 4 series. Play difficulty is at least as difficult as the mid-episode 3 levels when set to ultra-violence.
WAD Authoring Template V1.2 (Clip this line) Naw.. I'll leave it... Give credit where credit is due..... ================================================================ Title : HUNTER.WAD, release 2 Author : Jin H. Kim "Time Traveler" Email Address : firstname.lastname@example.org Misc. Author Info : Mein gott in Himmel, I actually worked on this thing during finals week! circa 5/14/94 - circa 6/2/94 *** II *** circa 7/4/94 Description : A wham-bam, bippity-boppin' good Time wreakin' havoc among them Satanic civies and mutated meatheads. Watch your step and ALWAYS watch your back. It's not an impossible level and is quite solvable within a couple of tries. Well, maybe. Swap some lead. *** II *** There are no mechanical differences between my first release and this release. In this release I improved Y alignment, changed some textures, and added a few more dead bodies here and there. If you happen to have the first release, you probably got it from one of my friends. This wad is the first of a pseudo episode 4 series. Play difficulty is at least as difficult as the mid-episode 3 levels when set to ultra-violence. Additional Credits to : Absolutely nobody. Why should I. I'm a greedy bastard. (Now go read the first line of this text.) I thank the Cohan brothers for their ideas and Jer for being the network deathmatch "guinea pig." ================================================================ * Play Info' * Episode and Level # : E1M1 Single Player : Yep. Cooperative 2-4 Player : Yep. Deathmatch 2-4 Player : Yep. (see description below) Difficulty Settings : Yep. (what the hell for, though. No Doom'er worth his salt even CONSIDERS playing anything less than Ultra Violence) New Sounds : Yep. Shotgun from Terminator 2. New Graphics : Nope. (so what. at least I avoided wholesale usage of STARTAN3!) Demos Replaced : None. (so what.) * Construction * Base : Again, no Doom'er worth his salt even CONSIDERS pirating someone else's level, regardless of whatever permission the author grants. Be unique. Be creative. Spend your life making levels. Build Time : Hmmm......60+ hours? Took a while to do, but that's ok. I've never made a level before. And just when you THINK you're done, there's more to add. Editor(s) used : DEU5.1, (DEU5.2 locks up my system..) BSP1.1x, graph paper. Known Bugs : For the longest Time I didn't know why some of the graphics would appear see-through after building the nodes. Eventually BSP 1.1x showed me the error of my ways.. Ommm....... There is still one persistent and inexplicable problem... in the very lower right hand corner of the map, there is an area that you cannot walk through. It's not crucial at all to the game, but even under the closest DEU scrutiny, no human error could be detected.... weird. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. And why should they? Be original. Let me be more specific. I've seen far too many levels based on the original Doom levels. Some of those levels can be quite unique and impressive, but that's still not a good enough reason (IMHO) to use them. Bah.. I'm babbling. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.uwp.edu (originally) BBS numbers: The Wine Cooler (310)860-9171 and wherever else I can put this up. Other: The story thus far: "All right, meat heads, listen up! You've made it this far, which means you're either insane or lucky as hell. This will be your first true test in a hostile environment. A wide range of bandits will attack you from every side, front, back, topside, bottom side, inside and out. "SomeTimes the man standing next to you will be your bed buddy. You will fight with him and knock out the bad guys. Other Times you're gonna be staring at the business end of his plasma rifle! Either way, you better keep sharp or you're dog food! "Just remember, to keep you punks from getting out of line, I have the right to substitute in any one of you fairies with a real marine, fully knowledgeable of all the nooks and crannies of this place. You'll never know what hit you unless you PAY ATTENTION and learn for the next Time you cross that area! Ok, boys, lock and load. The chief's given us the go ahead. Time to separate the men from the children we ship back to earth on the first mineral scout junker!" You nervously eye your fellow marine recruits. Most of them are equally preoccupied, but you swear that one or two are actually smiling. ******** AN IMPORTANT NOTICE ******** (yeah right) In order to MAXIMIZE your enjoyment of this particular wad, I highly recommend that you play with at least 3 people on a net. Have one person (usually the best player) study the level thoroughly using whatever means to discover all of the secrets. The rest of the group should have just whatever familiarity they can gain by playing once or twice WITHOUT the IDDT map cheat! The level has been designed so that one person can be the "hunter" and the rest of the group must try and track him down, in the process learning the hidden nooks and crannies of this level. Don't spoil your own enjoyment. You have been warned. Obviously I'm saying that Deathmatch is just as interesting without simply being a "shootout at the ok corral" where people try to nail each other at long range with plasma and rockets. Cooperative is also fine. There are plenty of monsters to slag. Try "close-in" fighting in the maze. The maze and "pillars" tends to be slow when there's lots of monsters. Start hosing! If it slows down too much, try a lower difficulty setting. If you CAN'T play over a network (or even over a modem) there is no reason why you can't enjoy this level as it is. It's not easy and many-a-Time you will wish for someone to cover your six (in particular, there is a maze in my level that I fondly call the "meatgrinder.") There are some areas (namely the "hunter" areas) that you cannot get to unless you're playing multi-player. Call someone or hijack a networked office building if you dare. And if you have trouble accessing some of the items, drop me a note.. I may even respond after having a good hearty laugh. Lately that EXIT sign in my CS building has been looking mighty tempting......... You know..... dead bodies and body parts aren't there because they were in perfect health and then suddenly collapsed........ One final note. Read only the alphabetic capital letters.... q=Yf\,d@Oy#uiUo49a Cf^aAf#af'h6Nhr?*Ngo,O>T.t Gf0aE0%o|Talg TioHxb=2kE3[wj qB`q%w>Fa8-^uG!3[ No, what you just read isn't text garbage.. sheesh.