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Names
Hard Ultimate Doom Version 5.1
Filenames
hard-udoomv5.1.pk3
Size
4.75 MB
MD5
9923bafa0439e793b394d3a207348bc7
SHA-1
06d61915a68ad206fa861b91ede013f78388695d
WAD Type
PK3
IWAD
UNKNOWN
Engine
UNKNOWN
Maps
0
=======================================================================
Title                   : Hard Ultimate Doom Version 5.1
Filename                : Hard-UDoomv5.1.pk3
Date Finished           : October 29, 2010
Authors         : Aerial
E-Mail                  : hma891@live.com
=======================================================================

* Changes In Version 5.1 *
Added a rocket trail back onto annihilators rockets.
Lowered the Sonic Railgun Zombies charged shot to 25-35 damage.
Changed the Sonic Railguns charged shot to 100-150 damage.

* Changes In Version 5*
Removed the custom font.
Removed the custom weapon and item sounds.
Removed the custom blood, weapon, and item effects.
The weapons have been renamed to look better on the coop hud.
The Annihilators homing rockets are now less aggresive.
The Pyrodemons melee damage has been increased.
The Pyrodemons fireshots direct damage has been reduced.
The Pyrodemons fireshots explosion radius has been reduced.
The Sonic Railgun Zombies hp has been reduced to 20 (same as doom2 zombieman).
The SSG Zombies hp has been reduced to 30 (same as doom2 shotgunner).
The Darkimps hp has been reduced to 60 (same as doom2 imp).
The amount of shells you start with has been halved.
The Sonic Railguns primary fire damage has been lowered from 10-20 to 10-15.
Stealth monsters are now replaced.

* Changes In Version 4.1*
Bone chips now fly from the Rictus on death.
Rebalanced the Quad-Shotgun Zombie.
Lessened the spread of the Pyro Imp's projectiles.
Removed the teleport attack from the Pyrodemon.
Added a trail effect to the Agathodemon's tracers.
Torch effects now only spawn if in the players view (to prevent needless CPU usage).
Changed the FloatingSkull decoration so it still FloatBobs, but blocks the same as original.

* Changes In Version 4 *
Added a new Bloodtype for the Rictus.
Increased Dark Imp projectile speed to 10 (Same as Doom 2's Imp).
Increased Pyrodemon's melee damage.
Increased Pyro Imp's projectile speed.
Increased explosion damage of Pyro Imp's projectile by 5.
Updated the skins with some small fixes.
Skulltag's Railgun can now be reloaded.
Added visual effects for several decorations.

* Changes In Version 3.1 *
Fixed fly effects (worked incorrectly online).

* Changes In Version 3 *
Replaced Skulltag's Blood Demon.
Replaced Skulltag's Super Shotgun Zombie.
Replaced Skulltag's Cacolantern.
Replaced Skulltag's Abaddon.
Replaced Skulltag's Belphegor.
Replaced Skulltag's Dark Imp.
Replaced Skulltag's Hectebus.
Added buzzing fly effects to several corpse decorations, with a 75% chance to spawn.
Fixed GLDefs for the Teleport Fog to better match the new sprites.
Raised Dark Imp's speed to 8 (same as Doom's Imp).
Raised Double-Chaingunner's painchance to 170 (Same as Chaingun Zombie).
Lowered Agathodemon's speed to 8 (same as Cacodemon).
Lowered Agathodemon's mass to 400 (same as Cacodemon).
Lowered Agathodemon's painchance to 128 (same as Cacodemon).
Lowered Demolisher's speed to 12 (same as Spider Mastermind).

* Changes In Version 2 *
SSG Zombies damage lowered from 80-240 damage on a full shot to 60-180.
Rictus kamikazi attack damage lowered from 148-288 down to 74-144.
Rictus normal attack damage lowered from 9-37 to 7-21.
Lowered Annihilator's chance to fire homing rockets from 40% to 30%.
Scaled the SSG Zombies sprites down slightly to better match its height/radius.
Scaled the Rictus sprites up a bit to better match its height/radius.
Fixed Dark Imps getting stuck in walls or eachother on some maps.
Fixed Agathodemons getting stuck on some maps.
Fixed a bug where a kamikaze-ing Rictus wouldn't update the monster count.
Removed +NORADIUSDMG from Bruiser Demon (normal Doom 2 behviour).
Removed +NOTARGET from Annihilator (normal Doom 2 behaviour).
Removed +NOTARGET from Demolisher (normal Doom 2 behaviour).
Changed Lurker's visiblity by changing it to optfuzzy alpha 0.5 and adding +shadow (normal Doom 2 behaviour).
Lowered Sonic Railgun Zombie to 30hp (50% higher then zombieman).
Lowered SSG Zombie to 45hp (50% higher then Shotgun Zombie).
Lowered Dark Imp to 90hp (50% higher then Doom's Imp).
Lowered Mauler/Lurker to 150hp (same as demon/specter).
Lowered Agathodemon to 400hp (same as cacodemon).
Fixed the Berserk powerup to properly switch to the new fist.
Changed Doom's corpse decorations to the new monsters in Hard-Doom.
Added A_GunFlash to the Sonic Railgun, Plasma Rifle and Railgun, so the muzzle flash shows on the player sprites.
Added new sounds for the chainsaw.
Fixed the female and other gender sounds.
Added crouching sprites for player skins.
Added updated Minigunner player skin.


* Play Information *


Source port             : Skulltag .98a or higher
Maps                    : None
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch : Maybe?
Difficulty Settings     : No
New Sounds              : Yes
New Music               : No
New Graphics            : Yes
Demos Replaced          : None
Other Game Styles: Maybe?


* Credits *

(All the monsters were edited by Aerial for balance.)
(Otherwise this wad'd be impossible.)
(She is listed in things she majorly edited)


Mauler Demon
Decorate: KDiZD Team, edits by Aerial
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Eriance


Lurker
Decorate: KDiZD Team, edits by Aerial
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Eriance


Sonic Railgun Zombie
Decorate: Ghastly_dragon
GLDefs: Ghastly_dragon
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Xim, Ghastly_dragon, Captain Toenail, Tormentor667, Vader
Idea base: Aerial's Sonic Railgun


Rictus
Decorate: Captain Toenail
GLDefs: Ghastly_dragon
Sounds: Id Software, Raven Software
Sprites: Id Software, Raven Software
Sprite Edit: Captain Toenail


SSG Zombie
Decorate: Rhoq, edits by Aerial
GLDefs: Dreadopp
Sounds: Id Software, Aerial
Sprites: Skulltag


Agathodemon
Decorate: Jimmy
GLDefs: Ghastly_dragon
Sounds: Id Software
Sprites: Id Software, Eriance (Projectiles), Vader (Projectiles)
Sprite Edit: Mike12


Annihilator
Decorate: Eriance
GLDefs: Ghastly_dragon
Sounds: Id Software, Midway
Sprites: If Software, Raven Software, Wolfendoom
Sprite Edit: Eriance


Bruiser Demon
Decorate: Vader
GLDefs: Ghastly_dragon, Keksdose
Sounds: If Software, Blizzard Entertainment
Sprites: Id Software
Sprite Edit: Vader


Dark Imp
Decorate: Cyb, Vader
GLDefs: Ghastly_dragon
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Vader, Nanami (recolor)


Demolisher
Decorate: Eriance
GLDefs: Ghastly_dragon
Sounds: Id Software, Midway
Sprites: Id Software
Sprite Edit: Eriance


Cracko Demon 
Decorate: Icytux
GLDEFs: Ghastly Dragon
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Icytux, Aerial


CyberFiend 
Decorate: Carnevil/hnsolo77, edits by Aerial
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Neoworm, Vader, Eriance, hnsolo77


Pyro Demon 
Submitted: Maelstrom
Decorate: Maelstrom
GLDEFs: Dreadopp
Sounds: Id Software, Monolith Games
Sprites: Id Software
Sprite Edit: Eriance, Maelstrom


PyroImp 
Decorate: Dreadopp, edits by Aerial
GLDEFs: Ghastly Dragon
Sounds: Id, Software
Sprites: Id Software, Raven Software, Eriance
Sprite Edit: Dreadopp, Eriance (the fire sprites)


Quad Shotgun Zombie
Decorate: Ghastly_dragon
GLDefs: Ghastly_dragon
Sprites: Id Software, LoganMTM
Sprtie Edit: Ghastly_dragon, Xim
Sounds: Id Software


Necrodemon
Decorate: hnsolo77, Aerial
GLDEFs: hnsolo77, Ghastly_dragon
Sounds: Raven Software, Midway
Sprites: Vader, Eriance (Projectiles)
Sprite Edit: Tormentor667


Mafibus
Decorate: Ghastly_dragon
GLDefs: Ghastly_dragon
Sounds: Id Software, Raven Software
Sprites: Id Software
Sprite Edit: Ghastly_dragon, Vegeta


Sonic Railgun
Decorate: Aerial
Sounds: Id Software
Sprites: Eriance


Marine Skins
Xim, Captain Toenail, Boingo_The_Clown, Anthony Cole and Toke


* Copyright / Permissions *


Authors may NOT use the contents of this file as a base for
modification or reuse. You may distribute this WAD in any format 
(Internet, Diskette, CD, etc) as long as you include this file intact.  

While a good portion of this mod is from The Realm667 Beastiary
(www.Realm667.com), there are things made by Aerial for this mod that
she would not like people to use. If you would like to use the monsters
in this,you are better off using the originals from the Beastiary, as
these are modified for balance and some have major rewrites. 
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