Largish DOOM II level for Deathmatch or for Single play with the -ALTDEATH parameter. New graphics too! Fake walls, secret doors, secret doors behind fake walls, all that fun stuff is included. Puzzles are present.
================================================================ Doom Version : DOOM II (v1.9) Title : (Hard)WORK Filename : WORK.WAD Author : Eric Wilkinson Other WADS by Author : BRA.WAD, BALANCE.WAD Email Address : <email removed> on the Internet OR 73747,1737 on Compuserve Description : Largish DOOM II level for Deathmatch or for Single play with the -ALTDEATH parameter. New graphics too! Fake walls, secret doors, secret doors behind fake walls, all that fun stuff is included. Puzzles are present. Additional Credits to : Elizabeth for playtesting the east wing with me. Additional Notes: Cooperative exit: First part of exit is in the SW wing, second part of exit is in the NE wing. The exit was made cooperative to stop annoying deathmatchers from saying "Emph, I'm getting tired of getting killed on this level. We're leaving!" and hitting the exit switch. I did have a story line for this level, but I realized how lame a lot of other DOOM storylines were so you'll have to use your imagination if you want one. Single play is not recommended unless you use the -ALTDEATH parameter since there is not enough ammo on the level to kill all the monsters. -ALTDEATH causes all objects to respawn after 30 seconds. New graphics: 1 sky texture, 15 walls. Done in Deluxe Paint II Enhanced. This level named WORK since that is what I said a great deal when things didn't go the way they were supposed to with this level: "Work, dammit!" This level turned out to be quite large in size: 374397 bytes for the level PWAD, 210836 bytes for the graphics PWAD. ================================================================ * Play Information * Map # : 01 Single Player : Yes, with -ALTDEATH. Cooperative 2-4 Player : Supported, not recommended. Deathmatch 2-4 Player : Yes! # of Deathmatch Starts : 8 Exit Present : Yes, cooperative. Monsters Present : Yes, all of them except Keen and Romero. Difficulty Settings : Not supported. New Sounds : No. New Music: No. New Graphics : Yes! Demos Replaced : None. * Construction * Base : Fresh Build Time : A looong time. This level was designed on and off for a couple months. Editor(s) used : DETH v2.1, v2.3, v2.4 Node builder : DEEPBSP Misc Tools : Deluxe Paint II Enhanced, New Wad Tools v1.3 Known Bugs : Hall of mirrors sometimes when looking into the central 'room'. I read somewhere that there is a limit on the number of 2S lines that can be rendered in DOOM, and I believe this is what causes the HOM. The entire central room is just a bunch of 2S lines, and if you add in the lines of some of the wings behind the central structure you'll pass the limit of 2S lines. Doesn't affect gameplay. * Copyright / Permissions * This wad may be used as a base to build other levels as long as you give credit to the original author. It may also be included in any CD-ROM or other compilations. * Where to get this WAD * Compuserve: in the ACTION forum ================================================================