Have A Nice Day!
Have A Nice Day!
This level was designed as a deathmatch level. It can, however, be very challenging if you play it one-player. I was using a DeHacked version of Doom2 while I made this, and it's set up for use with it. Without it, you'll probably want to use the IDKFA code for ammo, since you're gonna run out long before you kill the monsters. This level lends itself to mostly arena-style combat, which is my favorite.
HAPYDTH2 - Have a Nice Day (version 2) - for DOOM II v1.9 This is a modified version of HAPPYDTH.ZIP Original author : Jeff Mitchell Mitchjp@wkuvx1.wku.edu Version 2 Update by : Sparky of KISS Software email@example.com Mods made by Sparky of KISS Software: ------------------------------------ - got rid of the illegal doom2.exe (v1.666) file and created an equivalent .deh file (patch format 6 for compatability with Doom II v1.9 and the various Doom Ports). - made all the weapons unlimited ammo instead of just large ammo numbers - I didn't recreate the chaingun exactly because the original version used the chaingun for both weapons 2 and 3 i.e. there was no Super Shotgun! As the Super Shotgun is one of my favourite weapons, I just had to add that in and speed it up too. - fixed the map faults which were causing the HOM errors. - slightly moved the single-player start position so it was a little more sensible, and added a Super Shotgun at the start (the main arena was no fun at all with the rocket launcher). Tested okay with: ---------------- Deathmatch This update was only tested with Doom Legacy's split-screen multiplayer mode. Single player 'Plain Vanilla' Doom II v1.9 - you'll need DeHackEd v3.1 or greater ZDoom v1.17c zdoom -deh hapydth2 -file hapydth2 Boom v2.02 boom -deh hapydth2 -file hapydth2 Legacy v1.28 (DOS) doom3 -file hapydth2.deh hapydth2.wad Legacy v1.28 (Win32) legacy -file hapydth2.deh hapydth2.wad Single-player Notes: ------------------- - the exit - this is one of the dumbest exits I have ever seen on any level! The square area outside the arena has a teleporter in each corner. Entering each teleporter from a different side takes you to a different location. The exit door can be seen from the main arena but you have to get there from one of the teleporters in the outside courtyard. Go to the teleporter in the north east corner of the outside courtyard and enter the teleporter from the west side. Enter slowly because when you appear in the inner courtyard you can't move forward at all! Turn around carefully and there's the exit door! - the outside courtyard - the upper area where the chaingunners are is not accessible in single-player mode. The doors you can see up there lead to the multiplayer start areas. - the new fast Super Shotgun is pretty cool - while you're dodging the Cyberdemon's rockets, checkout the blood trail he leaves behind. Enjoy. Sparky KISS Software The original text file follows: ================================================================ Title : Have A Nice Day! Filename : HAPPYDTH.WAD Author : Jeff Mitchell Email Address : Mitchjp@wkuvx1.wku.edu Misc. Author Info : I am a Computer Science major at Western Kentucky University, and a long-time DOOM player. This is my first venture into actually distributing the PWADs I make, as most of my other ones weren't good enough to be distributed. If you have any comments (good or bad), suggestions, etc., please drop me a line at the address above. Description : This level was designed as a deathmatch level. It can, however, be very challenging if you play it one-player. I was using a DeHacked version of Doom2 while I made this, and it's set up for use with it. Without it, you'll probably want to use the IDKFA code for ammo, since you're gonna run out long before you kill the monsters. This level lends itself to mostly arena-style combat, which is my favorite. Additional Credits to : Chris "Red" Schneider and Jason "Potsy" Poncerolli, along with the rest of the guys for their input, play testing, and encouragement, and Id software for making one of the best games on Earth (and in Hell.) ================================================================ * Play Information * Episode and Level # : Level 1 (Doom2) Single Player : Yes, but it's a lot more fun with other people to blow up. Cooperative 2-4 Player : No Deathmatch 2-4 Player : Of course, wasn't this Id's purpose? Difficulty Settings : Not implemented New Sounds : No New Graphics : No <-- I am, however, looking for a good editor. New Music : No Demos Replaced : None * Construction * Base : New level from scratch (Actually, I built from S1.wad, one of the PWADs included with DEU.) Editor(s) used : ADE (an edited version of DEU) Known Bugs : There are some minor texture glitches in the smiley rooms, and by the northeast teleporter in the square arena. They shouldn't bother gameplay, but if anyone knows how to fix them, please send me some e-mail. * Copyright / Permissions * You MAY distribute this WAD. You can keep it to yourself. You can burn it, and curse the day I was born, if you want to. Authors MAY change, copy from, or add to, this wad in any way, provided they include my name in the documentation. If possible, I would like to get a copy of it also. * Where to get this WAD * FTP sites: doomgate.cs.buffalo.edu BBS numbers: This will begin to be distributed in the Grand Rapids area in mid-March. Please add the number of any BBS you upload it to. Other: If you really want it, and can't FTP it for some reason, e-mail me, and I will attempt to get it to you. Of course, if you're reading this, I can't figure out why you wouldn't have the file.