Names
Heh.wad
Description
This is (was) my first attempt at constructing a level for Doom. If I did good at anything, I think it was the texturing. You may notice when playing on skill 04 that each time you start the level over, the monsters will do things differently than they did before. This makes for interesting game play. There is no story or plot to this map. It's basically just a bang, bang, shoot em up type level. This wad is best played on skill 04. I hope you enjoy it, and feel free to e-mail me.
Filenames
heh.wad
Size
804.02 KB
MD5
82783a2e962b6188487c91ad8d64af3a
SHA-1
ba179c0bb91f712cc4081c50a413a40ae7754fe9
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
62
Maps
1
 
MAP01

Heh, heh, heh!!!  Goodluck! :-)

====================================================================================

Title                   : Heh.wad 

Date Finished           : Original: 09-08-96  Final: 04-27-97

Author                  : Eric James Roberts

Email Address           : ricrob@ix.netcom.com

Other Files By Author   : None.

Misc. Author Info       : Member of the Alpha Dog Alliance and Nostromo's 
                          Run Project. Co-author of Angie.wad, currently in 
                          production. Contributed map 18 to Doom 32.

Description             : This is (was) my first attempt at constructing a level
                          for Doom. If I did good at anything, I think it was the
                          texturing. You may notice when playing on skill 04 that
                          each time you start the level over, the monsters will
                          do things differently than they did before.  This makes
                          for interesting game play. There is no story or plot to
                          this map. It's basically just a bang, bang, shoot em up
                          type level. This wad is best played on skill 04. I hope
                          you enjoy it, and feel free to e-mail me.

Additional Credits to   : I'd like to thank the following people for their help
                          and inspiration.  Rand Phares (Team TNT), Rich Johnston
                          aka Nostromo, and Bill Brockmiller aka Whillie, email:
                          whillie@lse.fullfeed.com, for the wonderful work he did
                          on the sounds and music for me.
                          You're awesome dude! Oh yeah, and Id. Software. Duh!!!
    
====================================================================================

New level WAD           : Yes

Map #                   : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes, but not tested.
Deathmatch 2-4 Player   : Yes, but not tested.
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : No
Demos Replaced          : None

Base                    : New level from scratch.

Build Time              : Hmmm....good question. Shees, I don't know really. Who cares. 
                          About 30 days total, I guess.

Editor(s) used          : DoomCAD 5.1 and 6.1, WinDEU 5.24, WARM 1.6, MIDI2MUS, MUSTOOL,
                          WINDAT, DMAUD 1.1, and WATCAT. 

Known Bugs              : None. If you find one, please let me know about it.


* Copyright / Permissions *


You may do whatever you want with this file.


* Where to get this WAD *


http://doomgate.gamers.org/pub/games/idgames/levels.doom2/g-i/

http://www.geocities.com/TimesSquare/Arcade/6893/

http://www.geocities.com/TimesSquare/Arcade/4235/

http://www.mts.net/~mzienkie/


e-mail me at  ricrob@ix.netcom.com  and I'll send you a copy.


This level is also featured in Doom 32. Download it at:


http://www.netins.net/showcase/ironlich/32/






MAP01

DM Spawns
4
Co-op Spawns
4
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