Title:Hell Keep (Console Remix)
Port Version:Boom, Prboom, Legacy, Zdoom, Eternity, or MBF.
Author(s):Samuel Villarreal, Midway INC.
Email:email@example.com -or- firstname.lastname@example.org
Tools Used:Deepsea 11.6, Photoshop, EPSXE
Bugs:its not 100% accurate, but close enough. :)
Other wads by author:DSV.wad, Blackness.wad, War_3.wad, Demon Sancuary 2, DSV 4
Credits:Id software, Midway INC and the Doom community.
Single Player: yes
new gfx: yes
new sfx: no
new music: nope
Build time: 6 hours
This wad is based on the Jaguar/PSX/Saturn/GBA version of Hell Keep. This really look like a John Romero level too. But I really don't know who was the oringinal author behind this level. This is the most accurate level I have done because many wall lengths were always in multiple of eights. But still, there are some rooms that I think did not copy well. This level really gives the meaning of the name DOOM.
I am not trying to rip no companys off, nor say that I made this map myself. I did copied it by playing the PSX version while taking in game screenshots of the automap. I do not distribute this file nor any other wads that I create. This wad must require the full version of Doom2 to play.
Since this is really not my level, you may modify it yourself and post it for download, but since I did went through the trouble to convert this map, I would appriciate if you mention my name as the oringinal converter of this map. As for modifying this map, you may only to improve my mistakes, or change textures.
ADDING A SENSELESS AMOUNT OF CYBERDEMONS OR ANY OTHER MONSTERS THROUGHOUT THE WHOLE MAP THEN RELEASING IT OR EVEN SHARING IT IS NOT ACCEPTABLE!!!
Hell Keep (Console Remix) Statistics
PSX Version(c)1995 Midway
PC Version(c)2002 September 28, Samuel Villarreal