Names
Hell's Mine of Saturn
Description
Saturn- 2110 AD
Filenames
hmine.wad
Size
447.29 KB
MD5
ed412ae4dac9ac083510c5e3ea1ce659
SHA-1
fe4c83bafb7430d58db3ace90572e081a7886787
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP03

================================================================
Title                   :  Hell's Mine of Saturn
Filename                : HMINE.WAD
Author                  : Joe Kaminski
Email Address           : jbk@surfnetcorp.com
Misc. Author Info       :none 

Description  : Saturn- 2110 AD

The UAC mining colony on the dark side of Saturn has sent a distress signal to
UAC Headquarters. The mining operation has come to a complete standstill and the top brass wants
some answers. Your commanding officer briefs you on the details of your mission.
You must enter the mine via an old service tunnel leading from the mouth of a
crater and penetrate the main shaft of the system. You are to recon the tunnels and find out 
what has happened to the colonists and the marines stationed for duty there. The equipment
storage area holds the key to enter the Upper Complex of the mine. Once inside, you are on your
own. You must find the controlling switch that activates the main reactor...somewhere near a 
main control room. Upon completion, you are to head to the surface via cover of the service
lift near the reactor and wait for transport off the planet topside.
He warns you that the mine is very unstable and that the deadly rays of the
Sun have penetrated the works in some sections. You should steer clear of these spots or face 
certain death. A contingent of recon soldiers were sent 2 days ago and no one has heard from
them since. Your platoon wish you luck as you make your descent to Saturn's charred surface,
not knowing of the horrors that await you in Hell's mine.......

NOTE- This is a small but very intense mission.....The ending can be very easy if you can figure
      it out!


Additional Credits to   :none
================================================================

* Play Information *    DOOM 2 PWAD 460K

Episode and Level #     :MAP 3
Single Player           :yes 
Cooperative 2-4 Player  :yes 
Deathmatch 2-4 Player   :yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DoomCAD 6.1, BSP 1.2, WARM 1.6
Known Bugs              : DOOM 2 will crash if you attempt to add more things in the level than
there already is. Try this and save the game and be prepared for a 
lock-up or memory allocation error. I have tested the PWAD and it 
runs fine as it is.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You may do whatever you want with this file.


* Where to get this WAD *Mail any comments to my address:
               
                             Joe Kaminski
    7325 W. Irving Park Rd.,
                           Chicago, IL 60634 (USA)



FTP sites:none

BBS numbers:none

Other:

To load....

cd\doom2

then type "doom2 -file hmine.wad -warp 03"

OR

cd\doom2

"doom2 -file hmine.wad"

while playing Doom 2, type in "IDCLEV03" quickly...

Blue Key Area Hints.......

1. The first shotgun can be obtained by searching the antechamber at the end of the nukage tunnel....A wooden beam will lower with it....

2. To open the door at the top of the spiral wooden staircase shoot the switch next to it....

3. To access the teleporter out of the Blue Key area you must press the switch in the double-barrel shotgun room and another switch inside one of the buildings.....


MAP03

DM Spawns
5
Co-op Spawns
4
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