Names
Hellspawn sprites demonstration
Description
A demonstration of my various Hellspawn sprites. See below for descriptions.
Filenames
hspawn.wad
Size
9.05 MB
MD5
797b71ef627dce1cdeee849042f78beb
SHA-1
6410a6e3349bdcfddd58ff25a7170dbfb4ce234b
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
1595
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : ZDoom
Primary purpose         : Single Player
===========================================================================
Title                   : Hellspawn sprites demonstration
Filename                : HSPAWN.WAD
Release date            : 08/09/03
Author                  : Mouse
Email Address           : lilwhitemo@midmaine.com

Description             : A demonstration of my various Hellspawn sprites.
                          See below for descriptions.

Additional Credits to   : Mike Blakely for playtesting and gameplay
                          enhancements.
===========================================================================
* What is included *
New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Yes, KEYCONF
Other files required    : None

* Play Information *
Game                    : DOOM2
Map #                   : Map01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Not implemented

* Construction *
Base                    : New from scratch
Build Time              : A couple weeks
Editor(s) used          : Zeth, XWE, WinTex
Known Bugs              : Hopefully None
May Not Run With...     : Vanilla Doom

* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


===========================================================================
Hellspawn manual:


Corpse Worm
Grotesque creatures that feed off of dead flesh.  If they feel their meal
is threatened, they can regurgitate and spit fleshy chunks.

Fallen
A six winged flying beast equiped with a rocket launcher strapped to it's
back.  A Fallen will circle it's prey like a buzzard, making strafing runs
against it.

Hammer Hound
It's thick arms filled with fat to absorb the concussion from it's dual
shock hammers.  It's quake will shatter your bones, so stand clear of it's
range.

Head Hunter
Easily identified by it's strangely formed head, the Head Hunter has only
one purpose: Search and Destroy.  It's plasma guided proton shot is capable
of tracking it's designated target.

Panzer Demon
An odd physiology, the Panzer Demon's single toweering eye watches ever
vigilant.  Fires a volley of three energy shots.

Scorpion Minion
Smaller then it's Arachnotron counter part, the Scorpion Minion mounts a
light machinegun on it's tail structure.

Shadow Psycho
Belonging to the Caco family, the SP fires a semi-homing volley of
telekinetic pulses.  Upon death, it's telekinetic power is released
uncontrollably, damaging everything in it's immediate vincinity.

Telsa Imp
It's fireball proving too slow to be tactically effective, these Imps have
been implanted with a light railgun.

Bone Demon
A more evolved version of the Demon, these hulking beasts have massive bone
structures resembling shield on it's forearm.  Due to their highly dense
bone structure, these "shields" are capable of deflecting any attack making
it invulnerable while raised.

Monster - X
The four nodes jutting from it's body are capable of producing immense
electrical fields.  When directed, these nodes can create and fire a ball
lightning like shot.

Hell's Battery
The heavy support among Demons.  The HB's arsenal puts even the
Cyberdemon's rocket launcher to shame.  Also endowed with immense demonic
powers, the HB has many surpises in store for any unlucky oppenent.

Fishy
Originally fish, they have mutated from UACs toxic sludge dumping.

Spinal Demon
Lying dormant in the sub-surface of Hell, it awoke during Baphomet's final
death throes.  Rising to take control of the forces of Hell, it awaited
its chance to again invade Earth.  In preparation, the Spinal Demon sired
new hell spawn to supplement Baphomet's defeated forces.

Demon Blade
Carved from Baphomet's bone, the Demon Blade is a hand to hand weapon.

9mm Vulcan
Slightly faster and more powerful then the Chaingun.

Napalm Launcher
Useful against small groups, or large enemies at close/medium range.

BFG-Zero
In it's intial stage, the BFG-Zero fires a energy field that will envelope
it's target.  But when upgraded to include it's plasma guidance suite, the
BFG shot is capable of homing multiple targets without line of site.  While
not as powerful as the BFG 9000, the BFG-Zero requires less ammo per shot,
and has a much faster recycle rate.

Portable Medical Kit
Like the Medical Kit, it restores 25% health up to a max of 100%.  The PMK
can be picked up and used at a later time however.

Blood Sphere
Inceases your Health by 25%, can exceed 100%.

Demon Armor
While your armor remains over 100%, the demon armor can slowly heal you up
to 100% health.

Rabidifier
When the Rabidifier hits an enemy, it will transform them into an undead
rabbit.

UAC Marine Berserker Beacon
When granted access, hitting the "Call Marine Berserker" key will drop a
teleport homing beacon.  You then have 5 seconds to clear the area before
the Berserker transports in.  Before each deployment, the Berserker is
injected with numerous performance enahancing drugs.  Each use degrades the
Berserker's cellular stability, and increases the chance of the Berserker
going rogue.  When a Berserkers stability reaches 0%, it is removed from
duty and disposed of.

There are also two additional keys in the controls menu that affect
performance.  One will cycle the amount of rain generated, the other will
toggle the extra hud on/off.

Hell Spawn Demo (MAP01)

DM Spawns
0
Co-op Spawns
1
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