856.01 KB
WAD Type
Archive Maintainer      : The buggy is available for Download
  on /newstuff! Please overwrite that file with
  this one. Thanks :)
Update to               : This file and the wad it describes
Advanced engine needed  : Yes. Extensively tested in Zdoom.  Minimal
  testing in Chocolate-Doom.  (It plays slightly
  different in Chocolate-Doom). If you find any bugs,
  in any port or vanilla, let me know!

Primary purpose         : Single+Coop play
Title: Helltrip
Filename: helltrip.wad
Release Date: 8/06/2011
Author: Hellbent (aka Grotug)
Email Address:
Other Files By Author: Greenwar, GW2.wad in collaboration with team 32in24.
  LostRefinery.wad, UacExp.wad, r-mega.wad
Misc. Author Info       : Was heavy into DM mapmaking of many years and produced
  literaly hundreds of maps, a sampling of which can be
  found in Greenwar, r-mega and Greenwar2 (in disguise)
Description         : You wake up in a small room with no recollection 
                       of how you got there. You see a dead demon on the 
                         floor and notice that your knuckles are 
                        bloody. Figuring you must have fought the demon and then 
                        collapsed from exhaustion, you take stock of your 
                        surroundings, but there isn't much to see. Wondering 
                        where you are you unholster your pistrol and start to
  search for clues. There must be some way out of this
  hell hole....

Additional Credits to: Special thanks to EarthQuake for the HUGE encouragement
      and very high praise for the wad and for pushing me to
  upload it to the archviles.  A thank you to Primeval
  for compiling the music and not least of all, thanks to
  John Romero for the inspiration: the germ for the idea
  of the map was taken from the _very_ end of map 17,
  "Tenements" from Doom 2.

* What is included *

New levels              : 1 (MAP01)
Sounds                  : No
Music                   : "Sinister" from E2M6 of DooM
Graphics                : A few from DooM
Dehacked/BEX Patch      : No
Demos                   : No, but feel free to send one or a link to you playing
  on Youtube!
Other                   : Autosave.wad --usage-- In zdoom, in the console type:
  puke 852 100
Other files required    : none.  Autosave.wad highly recommended, tho!

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for (but not tested)
Deathmatch 2-4 Player   : Player starts only / not really recommended
Other game styles       : Nope, (...just don't forget to breathe...)
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : lots (75+?)
Editor(s) used          : DeepSea
Known Bugs              : may play differently in Chocolate-Doom
May Not Run With        : Vanilla. Use at your own risk.
Tested With             : Zdoom 2.5.0 and minimal testing with
  Chocolate-Doom (version as of date: 08/1/2011)

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse provided that permissions have been obtained
from original authors for any of their resources modified or included
in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (websites, CDs, ftp servers) as long as you include this file 

* Where to get the file that this text file describes *

The Usual: and mirrors
Web sites: 
FTP sites:


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