Names
Helpyourselfish
Description
This level is somewhat advanced in terms of navigating around in it. However, the path is rather linear and will relatively fast lead you around the map its size considdered. There is a lot of switches to be found, however only in a couple of places do they activate a remote placed lift, door etc. It is also a relatively long walk from the when you first spot the Blue Key untill you can actually pick it up. Again, just follow the path and you will eventually get it. And please, most of the lava-pits are in-escapable! Don't jump into them during battle! Now you know, so don't complain about it...
Filenames
helpself.wad
Size
1.8 MB
MD5
e88f00ceb5d65094b5ddfdec015ddcf2
SHA-1
379a47c9995ac01e801f6d1d5d179da1104d3115
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
28
Maps
1
 
MAP01

************************
* MAXIMISE THIS WINDOW *
************************

===========================================================================
Title                   : Helpyourselfish
File name: helpself.wad
Date Finished           : May 2003
Author                  : Chris 'c-cooper' Hansen
Email Address           : Chr-Nygaard@hansen.mail.dk
Other Files By Author   :
  - "Flay The Obscene" series

  - "CH Retro Episode"

  - 6 levels for "2002 A Doom Odyssey"

  - "Hellcore" map15 (co-author)
 
  - "Rip it, Tear it, Smash it!"

  - "Doom Enigma" map04

    & many more...



'2002 A Doom Odyssey' can be found at http://www.geocities.com/doomod2001/

'Hellcore' can be found at http://hellcore.hotcut.com/

===========================================================================

Misc. Author Info       : Visit my homepage 'The DooMer's RecesS' at:
  
  http://home13.inet.tele.dk/CNH

===========================================================================

Story       : "I've been bounced around,
   but I'm still standing up..
     I've been so far down,
     that my ears they popped.
   And it was then I knew,
   by all the wrongs you do,
   that if you can't be good -be careful!
   To achieve your happiness,
   on this terrestial ball..
   Gotta have clean conscience,
   even better: none at all!
   But if you can't be good, be careful!"
  
  D-A-D


  It had been years. You were older now. The memories of tapped
  clean water, a warm soft bed and a pay-check landing in your
  mailbox every month were getting vague and unclear. Back then
  you were young. Filled with dreams, hope and glad to be alive.
  Little, if any, could be said about that now. It was all destroyed.
  All of it, like in a nightmare were things escalate and spiral
  out of control in minutes... no, seconds! Destroyed in the second
  those hellish creatures arrived. You couldn't exactly remember
  when the events occured and in what order. Everything in these
  barren outskirts of what once could have been a proud and lively
  city, had a tendency to slowly erase everything from your mind.
  Mostly because so much time was spent on defending your mould
  infected tent from burglars and thieves. Hell, how were you
  supposed to keep track of time and date when there was no factories
  anymore producing batteries and watches! Or anything else for that
  matter. One thing was certain: One man, a soldier, green as the
  grass that no longer grew on this scorched planet, had once
  singlehanded fought them. He succeeded, and saved us. At least
  he and many other thought so. The truth was, that no one knew
  the real story, however something wasn't right about it, because
  there were still plenty of those foul creatures around....
  everywhere... growling and screaming in the dark of night, moving
  around endlessly searching for a new weak and inattentive human to
  attack, fighting among themselves. Without any appearent reason.
  You often took yourself in thinking "Why in God's, if any, name
  am I still here?" Many had committed suicide. Many families had
  been destroyed in this way... You knew that the only way to 
     survive was to take care of yourself and not get caught in the middle
  of anything. Especially not the war, the war which had raged
  for so long. None of the two armies seemed to get anywhere; they
  couldn't win, we didn't feel like losing. The best thing you could
  do if you were hungry or in the mood to end your life was to enlist
  in the army and you could maybe get so lucky as to get a hot meal
  and a warm bath before you were sent to your death. The outcome
  of this war was all about numbers: Which side would have one
  man standing upright in the end claming the victory.

  Changes had occured in the surrounding world. Nothing looked normal
  any more. At least not when compared to your blurred memories.
  Every once in awhile you and your young daughter moved
  to a new place. Some time ago you arrived here, next to an old
  UAC factory of sorts which had apperantly used the geothermal
  activities below the earth to produce a toxic product with an even
  more toxic bi-product as the outcome. It was OK here as a lot of
  heat eminated through various vents and cracks in the ground outside
  the factory grounds, and it also seemed as if the number of Hell
  spawn was significantly smaller here than any other place you'd
  been. Or maybe they just kept to themselves, because you knew that
  they had long ago overtaken that factory. The world's environment had
  changed a lot and it was always cold and the sun couldn't
  really penetrate the clouds and thick layer of smog. The atmosphere
  wasn't the same any more. It was as if the land existed in a constant
  shift between the darkness of the night and the light of dawn. 
  Although not a particularly safe place it was as good as any. It wasn't
  until one day, when you were busy looking for food, a scream sliced
  the cool evening air in two and an Imp took your daughter.
  Ripped to pieces, blood everywhere... anger took over, rage and
  insanity flussed through your veins and put you in a state of
  mind not seen before. The pistol once pried out of the hands of
  a dead marine probably wouldn't keep you alive for long. But one
  clip was more than enough. Enough to revenge the loss... the now
  huge loss. Rectification was the only way now, nothing else mattered.
  Mother Earth would eventually see the return of a fallen son, but first...


==========================================================================


******************************************
*  IMPORTANT MESSAGES! PLEASE READ THEM: *
******************************************


Description: This level is somewhat advanced in terms of navigating around in
  it. However, the path is rather linear and will relatively fast lead
  you around the map its size considdered. There is a lot of switches
  to be found, however only in a couple of places do they activate a
  remote placed lift, door etc. It is also a relatively long walk
  from the when you first spot the Blue Key untill you can actually
  pick it up. Again, just follow the path and you will eventually get it.

  And please, most of the lava-pits are in-escapable! Don't jump into
  them during battle! Now you know, so don't complain about it...

Problems with ports: OpenGl mode:
  Feel free to use the OpenGl sourceport GL-LEGACY. Be aware though
    of the fact that this GL-port generate some odd things e.g. floating
  cages that suddenly stands  on a pillar of lava instead of floating
  freely in the air etc. There is also some graphical glitches. 
  GLEDGE, GLBOOM and ZDOOMGL don't seem to have any of these above
  mentioned "problems".

  Software mode: 
  A couple of places in LEGACY, or maybe just one, I can't
  exactly remember, some textures will appear un-aligned despite
  the fact that they are indeed aligned. Sourceports such as EDGE,
  ZDOOMbeta and ZDOOM 2.0 doesn't seem to use the same technique
  and thus the texturing is flawless and no graphical erros occur.
  PRBOOM crashes on my computer so it remains untested.

  Conclusion:
  Don't use JDOOMGL, GL-LEGACY and LEGACY for this level if you want
  it to look, appear and play as intended!

  Note:
  - The sky looks less good when "Strech Short Skies" is turned ON.
  - Please don't use mouselook to shoot-activate secret switches etc.
  - Jumping is NOT intended to be used in this level.

  (Links to homepages further down the page)

==========================================================================

Testers:   
  - Mike 'Cyb' Watson
  - Mike 'Mancubus II' Lightner
  - 'NetNoMad312'
  - Rex 'ReX' Claussen
  - Rick 'RTD_Scout' Dow
  - Owen 'SargeBaldy' Lloyd
  - Simon 'VolteFace' Broadhead

==========================================================================


Additional Credits to   : - Paul Corfiatis for the music track.
  - Stephen 'The Ultimate Doomer' Clark for the Quake 2 sky.
  - Everyone who supports and encourages me as a designer via
    e-mail or e.g. in the Doomworld forums.
  -'BlueSonnet', 'Graf Zahl' and ReX for editing help in the
    Doomworld editing forum.
  - D-A-D for the title and the quote.
  - Eternal Doom for big green tree.
  - Batman Doom for small green tree.

===========================================================================

* Play Information *

Episode and Level #     : Doom II Map01 with sourceport
Single Player           : Yes
Cooperative 2-4 Player  : Untested
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes (very difficult on Ultra Violence!)
New Sounds              : No
New Music               : Yes
New Graphics            : Yes (sky and two tree sprites)
Demos Replaced          : No

* Construction *

Base                    : Completely new level
Build Time              : 5 months on and off
Editor(s) used          : DoomCad 6.1 by Matt Tagliaferri
  BSP 2.3 by Colin Reed, Lee Killough
  RMB 2.1 by Jens Hykkelbjerg
  NWT 1.3 by Denis Müller
  XWE 1.11 by Csabo
Known Bugs              : A Pain Elemental in the beginning of the level that doesn't
  always feel like emerging...
May Not Run With...     : ...Space Invaders?

How To Run The File: Use your preffered Sourceport, e.g:

          zDoom.exe -file helpself.wad -warp 1 -skill 4

===========================================================================


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

===========================================================================

Website Links:

JDOOM: http://www.doomsdayhq.com/
LEGACY: http://legacy.newdoom.com/
ZDOOM: http://zdoom.notgod.com/
ZDOOMGL: http://www.doomworld.com/doomgl/
EDGE: http://edge.sourceforge.net/
GLBOOM/PRBOOM: http://sourceforge.net/projects/prboom/

D-A-D: http://www.d-a-d.com
Paul Corfiatis: http://www.geocities.com/paul33_au/
Ultimate Doomer: http://www.geocities.com/theultimatedoomer/

DoomCad: http://doomcad.lameware.com/
XWE: http://www.doomworld.com/xwe

Batman Doom: http://www.doomworld.com/batman
Eternal Doom: http://www.teamtnt.com/ixet.htm

DoomWorld: http://www.doomworld.com

===========================================================================

* Where to get this WAD *

FTP sites: ftp://3darchives.in-span.net/pub/idgames/levels/doom2/

Other: http://home13.inet.tele.dk/CNH/helpself.zip



(end of document.)

MAP01

DM Spawns
0
Co-op Spawns
4
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