Heretic - Dark Deity's Bastion
Heretic - Dark Deity's Bastion
This map replaces E1M1 of HERETIC. It has been tested to be beatable in all difficulty levels. I even tested it myself on "Black Plague" and can confirm that it can be finished (albeit with a LOT of save/loads). I have disabled crouching and jumping, because their use can and will break the level. Also, I recommend going to options > display options > message options, and setting "scale text in hi res" to on, because there will be messages that you need to read in order to finish the level. If you have trouble with the puzzles, even after viewing the messages, scroll down to the bottom of this text file for the solutions.
=========================================================================== Advanced engine needed : ZDoom/GZDoom Primary purpose : Single Player =========================================================================== Title : Heretic - Dark Deity's Bastion Filename : BASTION.WAD Release date : September 30, 2011 Author : Stormwalker Email Address : firstname.lastname@example.org Other Files By Author : Call of the Apostate Vordakk's Keep The Ultimate Melee Battle Teleportation Test Lab #13 Phobos Massacre Plane of Infernus Misc. Author Info : - Description : This map replaces E1M1 of HERETIC. It has been tested to be beatable in all difficulty levels. I even tested it myself on "Black Plague" and can confirm that it can be finished (albeit with a LOT of save/loads). I have disabled crouching and jumping, because their use can and will break the level. Also, I recommend going to options > display options > message options, and setting "scale text in hi res" to on, because there will be messages that you need to read in order to finish the level. If you have trouble with the puzzles, even after viewing the messages, scroll down to the bottom of this text file for the solutions. Playtesters of Might: ultimatecarl, DeathevokatioN, A.Gamma, Wargasm92, Skaman86, TerminusEst13 Additional Credits to : Rich Nagel (www.richnagel.net) for his excellent music (I used 2 tracks from Eternal DOOM soundtrack), Toes for her texturing and detailing ideas, Gez for some serious lessons in DECORATE, the Doomworld and ZDoom forums for giving me good advice and being helpful and encouraging, Tormentor667 for continuing Realm667 for the good of the community, Hexen for the awesome sky texture, Raven software, and ID Software. =========================================================================== * What is included * New levels : YES, E1M1 Sounds : No Music : YES (2 tracks from Eternal DOOM OST) Graphics : YES (sky texture from Hexen, all others adapted from existing Heretic patches by Stormwalker) Dehacked/BEX Patch : No Demos : No Other : No Other files required : - * Play Information * Game : HERETIC - Shadow of the Serpent Riders Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : - Difficulty Settings : YES * Construction * Base : New from scratch Build Time : 4 Months Editor(s) used : Doom Builder 2, XWE, SLADE3 Known Bugs : None known. May Not Run With : Anything other than ZDoom/GZDoom. Tested With : ZDoom 2.5.0, GZDoom 1.5.6 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors !!!SPOILER ALERT!!! ! ! ! ! ! Puzzle Solutions FAMINE: Go into the room with the blue marble floor and stand where the torches are, facing away from the skull wall decoration. Quickly activate the ring of invulnerability so that you don't die from the crusher. After a few seconds, as you are crushed you will see a switch that you can activate on the main room's crusher ceiling. Hit it and run to the teleporter across from you before the invulnerability runs out. PESTILENCE: Stand on the highest point of the squares in the middle of the main area, which will be between four serpent torches. As you look ahead facing the columns, shoot at the small golden trident symbol on the green stone wall in front of you. This opens a hidden teleporter; take it and grab the wings of wrath. Use the wings to fly to the switch and press it, then simply fly back harmlessly over the newly lowered chasm and exit the area via the teleporter behind the columns. WAR: Hit the red trident symbol in the indoor circular room to raise two nearby steps, allowing you to reach two quartz flasks. As you grab the flasks many enemies will warp in, defeat them. Afterwards run up the now accessible staircase behind the crossbow and run directly ahead across an invisible bridge to reach the switch on the opposite side, killing enemies as you go. Hit this switch, then go through the teleporter in the center of the circular room to warp back to the blue key. DEATH: After hitting the switch which lowers the walls of the central structure, defeat the Iron Liches. As you approach the center of this area, doors will open and multiple D'Sparils(more or less depending on difficulty level) will appear. The trick is to shoot each D'Sparil just until he is dismounted from his serpent, then move on to the next, until none of them are riding serpents anymore. Then you can single out one of the D'Sparils, since each is a different color. Concentrate your fire on the one of your choosing, ignoring and evading the others. When the one you are fighting dies, he will destroy the others as well.