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Names
Heroes 2 Coop Fixed
Description
This is the classic megawad Heroes2 fixed up for coop, with an embarrasing error in MAPINFO corrected.
Filenames
heroes2_coop_fixed.wad
Size
6.53 MB
MD5
4c9cd3f5bbd3447f0985e26ff887cc1b
SHA-1
ae335ce971d8b8f0f10babfb6851bf271f17a5a1
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
412
Maps
32
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
===========================================================================
Update to               : Heroes 2 Coop
Advanced engine needed  : Doom 2, or source port
Primary purpose         : Single + coop play
===========================================================================
Title                   : Heroes 2 Coop Fixed
Filename                : heroes2_coop_fixed.wad
Release date            : March 6, 2012
Author                  : edited by Empyre
Email Address           : empyre65@gmail.com

Description             : This is the classic megawad Heroes2 fixed up for
                          coop, with an embarrasing error in MAPINFO corrected.

Additional Credits to   : AL for compiling and editing the original
                          heroes2.wad.
                          The original heroes2.txt is included in the zip
                          file, as well as the txt files for the individual
                          maps.
===========================================================================
* What is included *

New levels              : 32
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO, ZMAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Modified
Editor(s) used          : Doom Builder, XWE
Known Bugs              : none known, but please tell me about any you
                          find.
May Not Run With...     : should work on any port, even doom2.exe


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

***********************************************************************************

Continuing AL's work when he assembled and polished the maps in the original heroes2.wad in 1996, I edited heroes2.wad in Doom Builder, using Check For Errors with all options checked except for missing textures. I added Player2, Player3, and Player4 starts as needed, but I added no deathmatch starts to those maps that didn't have any.

Next, I aligned all the textures. The original mappers didn't have Doom Builder, with its 3D View and Autoalign feature, so they can be excused for not aligning the textures perfectly. In the original MAP01, there was a brilliant system that lets you telefrag the Cyberdemons at the touch of a button, but it doesn't work in coop, so I replaced it with a crusher system.

Then, I found and fixed more design features that work fine in single-player, but break a map in coop. For example, some maps had an area that traps the player inside until he fights his way to a switch to open the area up. In coop, if the player dies, nobody could get back into that area, so the map couldn't be finished. I made those areas openable from the outside.

Finally, I added sound-blocking lines for when the maps are played wth a mod that strips the monsters of their Deaf (AKA Ambush) flags, to avoid all the monsters in the whole map awakening upon hearing the player's first shot. Also, I added a MAPINFO lump for those ports that support it, so the maps have names, named after their original wad file names.

Overall, the maps remain true to the mappers' original vision.

These maps should now all work even better in coop, and many also have death match starts placed by the original mappers.

- Empyre
MAP01

Evildog2 (MAP01)

DM Spawns
0
Co-op Spawns
4
MAP02

Blside (MAP02)

DM Spawns
7
Co-op Spawns
4
MAP03

Caverns (MAP03)

DM Spawns
6
Co-op Spawns
4
MAP04

Dm2gm3a (MAP04)

DM Spawns
5
Co-op Spawns
4
MAP05

lzwadz (MAP05)

DM Spawns
4
Co-op Spawns
4
MAP06

Subvert (MAP06)

DM Spawns
4
Co-op Spawns
4
MAP07

Evildog (MAP07)

DM Spawns
0
Co-op Spawns
4
MAP08

Fun32 (MAP08)

DM Spawns
18
Co-op Spawns
4
MAP09

Hall2 (MAP09)

DM Spawns
4
Co-op Spawns
4
MAP10

Jail (MAP10)

DM Spawns
8
Co-op Spawns
4
MAP11

Undergnd (MAP11)

DM Spawns
5
Co-op Spawns
4
MAP12

Danzg11a (MAP12)

DM Spawns
8
Co-op Spawns
6
MAP13

3xPlay (MAP13)

DM Spawns
0
Co-op Spawns
4
MAP14

Blood2 (MAP14)

DM Spawns
4
Co-op Spawns
4
MAP15

Dm2gm2 (MAP15)

DM Spawns
8
Co-op Spawns
4
MAP16

Radplant (MAP16)

DM Spawns
0
Co-op Spawns
4
MAP17

Hunger12 (MAP17)

DM Spawns
6
Co-op Spawns
4
MAP18

NJdoom12 (MAP18)

DM Spawns
7
Co-op Spawns
4
MAP19

Fortdeth (MAP19)

DM Spawns
10
Co-op Spawns
4
MAP20

Yfile (MAP20)

DM Spawns
4
Co-op Spawns
4
MAP21

Heretic (MAP21)

DM Spawns
10
Co-op Spawns
4
MAP22

Acheron2 (MAP22)

DM Spawns
5
Co-op Spawns
4
MAP23

Icenite2 (MAP23)

DM Spawns
4
Co-op Spawns
4
MAP24

Base2 (MAP24)

DM Spawns
6
Co-op Spawns
4
MAP25

D2funk (MAP25)

DM Spawns
5
Co-op Spawns
4
MAP26

Raven (MAP26)

DM Spawns
4
Co-op Spawns
4
MAP27

Return01 (MAP27)

DM Spawns
6
Co-op Spawns
4
MAP28

Return02 (MAP28)

DM Spawns
4
Co-op Spawns
4
MAP29

MKhalls (MAP29)

DM Spawns
4
Co-op Spawns
4
MAP30

Hellhole (MAP30)

DM Spawns
7
Co-op Spawns
4
MAP31

Riot (MAP31)

DM Spawns
0
Co-op Spawns
4
MAP32

Stoker2 (MAP32)

DM Spawns
8
Co-op Spawns
4
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