Names
Hexasketch
Description
Two Doom II maps inspired by Hexen's lead - simple architecture, solid behind-the-scene mechanics, hand-to-hand combat and, most importantly of all, switch hunting!
Filenames
zzsketch.wad
Size
645.18 KB
MD5
7dcc81fa0495311829a1a1bd0e60aebc
SHA-1
972340b045813a95322654ccf6f3de396ae91dbb
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM, DOOM2
Lumps
73
Maps
3
 
MAP01, MAP02, MAP31
===========================================================================
Advanced engine needed  : none
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Hexasketch
Filename                : zzsketch.wad
Release date            : 24/8/14
Author                  : Zan-zan-zawa-veia
Email Address           : yakfaktory@gmail.com
Misc. Author Info       : musician and hater

Description             : Two Doom II maps inspired by Hexen's lead - simple 
                          architecture, solid behind-the-scene mechanics, 
                          hand-to-hand combat and, most importantly of all, 
                          switch hunting!

Additional Credits to   : doomworld.com; Xaser for not laughing at one of
                          my maps
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No

(All new music and ugly textures by the author.)

* Play Information *

Game                    : DOOM2
Map #                   : MAP01; MAP02
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 5 days (unless you count the ancient MIDIs)
Editor(s) used          : WINDEU 5.24; Cubasis for Windows Workgroups; 
                          Paint.NET; XWE
Known Bugs              : one of the MIDIs is polyphonically overstuffed;
                          neither will really work in OPL2 mode
Tested With             : Doom 1.9, both in DOSBox and in PRBoom -complevel 2

* Misc *

MAP 01: "Beacon"
MIDI track is called "Saint Duffin"
A small confluence point which quickly fills with zombies and their friends.
You need to fling yourself around to find your way to the blue key.

MAP 02: "Mithraeum"
MIDI track is called "Come to My Circle, Chichiburrin"
An abandoned archaeological dig to find an underground settlement.
You need to "dig" three times.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
8
Co-op Spawns
4

MAP31

DM Spawns
0
Co-op Spawns
1
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