Names
"Hide and Seek" DMSEEK.WAD
Description
This level was designed for deathmatch play. No monsters. Deathmatch 2.0 (-altdeath) rules are recommended. Features an open play area, rooms for hiding, and elevated perches for long distance spotting/shooting. See special notes below.
Filenames
dmseek.wad
Size
97.61 KB
MD5
8d9399caa4fc098b25b2a762e5557a22
SHA-1
f4c8a528258c1dea55ad7a11c2d572526a7bee8e
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP15
================================================================
Title: "Hide and Seek"  DMSEEK.WAD
Author: Bob Polmanter
Email Address: CIS 73537,3127
Misc. Author Info: Previous DOOM2 levels:  None
: Previous DOOM levels:
  "Training Facility" DMTRAIN.WAD

Description: This level was designed for deathmatch play.
  No monsters.Deathmatch 2.0 (-altdeath)
  rules are recommended.  Features an open
  play area, rooms for hiding, and elevated
  perches for long distance spotting/shooting.
  See special notes below.

Special Thanks to     : BRENDON WYBER AND RAPHAEL QUINET for DEU/DEU2
COLIN REED for BSP

==============================================================================

* Play Information *

DOOM Engine: DOOM2 1.666 and above.
Map number: MAP15
Start-up Instructions: Use SERSETUP specifying the appropriate parms
  to initiate DOOM2 deathmatch play. For example:
  sersetup -file dmseek.wad -skill 4 -warp 15
   -deathmatch -altdeath -com2 -dial 555-xxxx

Single Player: Yes, but no monsters.
Cooperative 2-4 Player: Yes, but not much to do.
Deathmatch 2-4 Player: Yes.
Difficulty Settings: No.  Basically all skill levels are the same.
  Level was designed at Ultraviolence (skill 4).
New Sounds: No
New Graphics: No
Demos Replaced: None

* Construction *

Base: New level from scratch.
Build Time: 85 hours.
Editor(s) used: DEU 5.21 hacked for DOOM2, BSP 1.2
Known Bugs: None known.  This level has been play tested
  in actual deathmatch play via modem using
  DOOM2 1.666, 1.7, and 1.7a.  Network play has
  been tested, but only with two players.

* Special Notes *

1).  This level provides an exit room (denoted by the standard DOOM type
     exit door texture).  This allows players to view their final
     FRAG statistics at the end of the level.

2).  A special armory area is provided where one can stock up on all
     ammo and other supplies in quantity.  The weapons on top of the
     pedestal in the center of the armory cannot be reached by any
     normal method during the course of game play.  There is a deathmatch
     starting point in that location for specifically for that purpose
     and is designed to be a "special treat".

3).  Due to the complexity of the "view" across the play area from
     certain windows/perches, the game can be a bit sluggish if you are
     limited to a 9600 bps connection.In this instance, adding the
     parameter  -turbo 125   to the SERSETUP line is recommended.
     This is not necessary at speeds above 9600 bps or on a network.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


MAP15

DM Spawns
9
Co-op Spawns
4
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