Names
Hollywood Holocaust
Description
A Doom2 interpretation of the Duke Nukem 3D map01 "Hollywood Holocaust" (as close as I can make it until I learn how to edit ZDoom.)
Filenames
dukehh30.wad
Size
758.6 KB
MD5
9992cb1857c80dcafe3aa5a62eda5e31
SHA-1
52328c7a917923c2099612b58617ef55eae29881
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
105
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Limit removing source-port (possibly)
Primary purpose         : Single player
===========================================================================
Title                   : Hollywood Holocaust
Filename                : DUKEHH30.wad
Release date            : August 21st, 2005
Author                  : J S Graham
Email Address           : psyren@easy.com
Other Files By Author   : Azagthoth, Crimson Canyon
Misc. Author Info       :

Description             : A Doom2 interpretation of the Duke Nukem 3D     map01 "Hollywood Holocaust" (as close as I can make it until I   learn how to edit ZDoom.)

Additional Credits to   : Added textures and sprites were converted from Duke Nukem     3D, by 3D Realms. A few were modified or created from these and     Doom2 resources.  I don't know who made the midi, but thanks. 
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Single player start only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes

+++ Jumping is required to access all secret areas, but not to finish the map.  Risen3D doesn't support the type of jumping needed so is, therefore, not recommended.

This looks and plays great in OpenGL.  Doomsday users only need to disable decoration models (under model options tab) to see the modified decoration sprites. 


* Construction *

Base                    : Duke Nukem 3D, map01 (but made from scratch)
Build Time              : 4 days
Editor(s) used          : WadAuthor, DoomBuilder, XWE, ZenNode.
Known Bugs              : Legacy software mode doesn't like to display some of the textures   in this map properly, and LegacyGL runs with missing textures.
May Not Run With...     : Doom2 (not tested).


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse.  
Permissions have not been obtained from original authors for any of their resources 
modified or included in this file.

You MAY distribute this file in any electronic format.  I have not received permission from the original authors of any modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual:
Web sites:
FTP sites:


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MAP01

DM Spawns
0
Co-op Spawns
1
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Creative Commons License