The map is small and deceptively simple, but there are lots of secrets and intentional red herrings. You definitely should not immediately charge off with guns blazing, as that will only get you killed. There are visual hints as to what you should and should not do. Proceed cautiously, and examine everything.
=========================================================================== Primary purpose : Single+Coop play / Deathmatch =========================================================================== Title : Hornet Filename : HORNET.WAD Release date : Originally written late '94/early '95 Author : Michael Chmielecki Email Address : firstname.lastname@example.org Description : The map is small and deceptively simple, but there are lots of secrets and intentional red herrings. You definitely should not immediately charge off with guns blazing, as that will only get you killed. There are visual hints as to what you should and should not do. Proceed cautiously, and examine everything. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : N/A * Play Information * Game : DOOM Map # : E3M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Created over three days or so. It was a long time ago, so I don't remember the specifics. Editor(s) used : Waded, I believe. Known Bugs : N/A May Not Run With : N/A Tested With : Latest version of ZDoom. NOTES: Hornet.wad was created by me in either late '94 or early '95 during the height of the Doom craze for me and my friends. For some reason the time stamp on the WAD says '93, but I know that's wrong. The level was originally designed for deathmatch, with little secret corridors, switches and walls so my friends and I could frag each other all over the place from hidden rooms and pitch-black corridors. After that was figured out, I went back and did enemy placement for single player and co-op. It is possible to complete the level -- which requires finding a hidden exit -- with 100 percent secrets and without cheats, even on the hardest setting. Looking back at this now, there are lots of things I would tweak or change, but since I created this while I was still a teenager, I'll cut myself some slack. Hopefully my love for Doom back then still shines through, no matter how clumsy the attempt. If you enjoy this level at least a small percentage that my friends and I did back in the day, then I've done my job. Doom on! -Mike * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors