Names
Houses 1.3
Description
15 deathmatch levels. The first 9 are house the last two are ones I wrote. Lots of rearranging and fixing since last version. This whole thing is 2.5 megabytes big when unzipped. This kicks all DOOM II deathmatch levels combined. Except maybe anything The Innocent Crew might have made.
Filenames
houses13.wad
Size
2.37 MB
MD5
4c45ee0379155655f78050108681b5e9
SHA-1
13bc5944a0c3420d9bd9e627dc379f050f3e888b
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
334
Maps
15
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15
================================================================
Title                   : Houses 1.3 
Filename                : HOUSES13.WAD
Author                  : Michael Lundy.
Email Address           : Okay, so I don't quite have one 
Misc. Author Info       : First person ever who knew how to align textures
                          in Deathmatch levels. I am the author of many other
                          cool WADs, from deathmatch to texture additions. My
                          favorite deathmatch level I made is DETHPOND. It's
                          in this WAD, so check it out.

Description             : 15 deathmatch levels. The first 9 are house the
                          last two are ones I wrote. Lots of rearranging and 
                          fixing since last version. This whole thing is 2.5 
                          megabytes big when unzipped. This kicks all DOOM II
                          deathmatch levels combined. Except maybe anything
                          The Innocent Crew might have made.

Installation            : There are two external demos; one for 1.666 and
                          ond for 1.9. Use one of the two batch files to
                          merge the demos with DEUSF (included) and the
                          Houses 1.3 WAD together.

Songs Used              : Okay, here goes...
                          MAP01 - Head Like a Hole, Nine Inch Nails
                          MAP02 - Iron Man, Black Sabbath
                          MAP03 - Smoke on the Water, Deep Purple
                          MAP04 - Verse Chorus Verse, Nirvana
                          MAP05 - ????, Nine Inch Nails
                          MAP06 - Smells Like Teen Spirit, Nirvana
                          MAP07 - Backwater, Meat Puppets
                          MAP08 - When the Levee Breaks, Led Zeppelin
                          MAP09 - Phantom of the Opera, ????
                          MAP10 - Come Out And Play, Offspring
                          MAP11 - Mother, Danzig
                          MAP12 - Lithuim, Nirvana
                          MAP13 - Coming Clean, Green Day
                          MAP14 - About a Girl, Nirvana
                          MAP15 - Wherever I May Roam, Metallica


Additional Credits to   : MYHOUSE.WAD
the authors of            TNPLHOME.WAD
                          BLOTWALZ.WAD (by Tom Walz)
                          PPALACE.WAD
                          PUEBLO.WAD
                          TOWNHOUS.WAD
                          Mansion (KR-3.WAD)
                          MUD3.WAD (I think this maybe be one of those Mud
                          levels that the DOOM champion contests keep talking
                          about.)
                          HOUSE.WAD (If you think this sucks, you should 
                          check out the original.)
                          AYRTON_2.WAD
                          RAVEN1.WAD
                          THEFRAY.WAD
                          CRINGE.WAD (I'm only using your pistol sound now.)
                          VAMUS1.WAD
                          Butt-head for DOOM (Push a wall and
                          find out.)
                          TRINITY2.WAD
                          MEGADETH.WAD
                          MASSACRE.WAD
                          ZWIEBACK.WAD
                          MKFRGTME.WAD
                          SPECS.WAD. This sort of makes you looks like you
                          belong in Rollins' Band.
                          All the editors I used.
                          KEWLIO.WAD. I've seen his line of work, and here
                          is what he needs to do to make it better:

                          Better sounds (You're halfway there because of that
                          Butt-Head pushing a wall sounds that is also
                          in Houses.)
                          Windows. Every d'match level is no good without
                          sniping points.
                          And wait for a good d'match idea to form in your
                          head. That's how I made DETHPOND. It's really cool.
                          Now, for more of the list...

                          A41_MUS.WAD. This was a big help. Thanks!
                          OBITUARY. Excellent episode. I used your wall
                          patches. I hope that's okay because they're cool.
                          STA_ROSA.WAD
                          Myself, for the last two levels, intro screen,
                          status bar, and for making this whole thing happen.
                          
                          ...And anything else I left out.

* * * R E A D  T H I S  : Every single level has an exit, if you didn't know.
                          I put exits on levels that didn't have exits. Read
                          this if you can't find the exits. These may not be
                          exactly accurate.

Level 1:                  Walk through the front door.
                          Behind the bar is the head.
                          Shoot it until you hear explosions.

Level 2:                  The head is on the TV table.

Level 4:                  Go to the staircase inside.
                          Walk down until you teleport and go back up without
                          teleporting.
                          You should find the exit switch in front of a Mega-
                          sphere.

Level 5:                  The head is on the southwest side of the house.

Level 6:                  In the garage, there is a John Romero head. kill it
                          to go to the next level.

Level 10:                 Get outside and go to the room west of the column
                          supported lights.
                          Open the door in the room.
                          Kill all the monsters and the Romero heads to end
                          the level.

                          All the other levels should have an easy exit to
                          find.

                        
================================================================

* Play Information *

Episode and Level #     : MAP01 through MAP15
Single Player           : Yes. Some levels are self-playable.
Cooperative 2-4 Player  : Yes, just get DEU and ADE2 to stop 
                          questioning me on that.
Deathmatch 2-4 Player   : Well, that was what this WAD was for, right?
Difficulty Settings     : Some of these levels may have them.
New Sounds              : A fraction of a megabyte of sounds.
New Graphics            : Yes, I made some myself. Plus, there are wall
                          patches.
New Music               : Yes. See the section SONGS USED. There's a list
                          of songs used
Demos Replaced          : Yes. In this version, I included 1.666 and 1.9 
                          demos, thanks to LMPUTIL.

* Construction *

Base                    : Extremely modified levels. You will really like the
                          change from the original.
Build Time              : Uhh... a month?
Editor(s) used          : DEUTEX 3.4, ADE2, ENDOOMER 1.0.1, LMPUTIL,
                          DMAPEDIT 4.0 beta 10
Known Bugs              : Now everything has a perfect node structure, but
                          for some resaon, if you record a demo on level 10,
                          it screws up and shows you shooting aimlessly at
                          walls.
                          
* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels as long as 
you credit me in your work. Distrubute this freely; it's freeware.

* Where to get this WAD *

FTP sites: ftp://ftp.cdrom.com/pub/idgames/newstuff/houses13.wad

      As soon as the gorilla jumps over the moon, look for this in:
      ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/houses13.zip

BBS numbers: none.

Other: It would suck to upload to Delphi.

One Last Note           : This is to the cdrom.com operators. To save space
                          on that system, you can get rid of previous
                          version of HOUSES, wherever you put them.

MAP01

DM Spawns
11
Co-op Spawns
4

MAP02

DM Spawns
8
Co-op Spawns
4

MAP03

DM Spawns
4
Co-op Spawns
4

MAP04

DM Spawns
4
Co-op Spawns
4

MAP05

DM Spawns
12
Co-op Spawns
4

MAP06

DM Spawns
6
Co-op Spawns
6

MAP07

DM Spawns
4
Co-op Spawns
4

MAP08

DM Spawns
4
Co-op Spawns
4

MAP09

DM Spawns
14
Co-op Spawns
4

MAP10

DM Spawns
9
Co-op Spawns
4

MAP11

DM Spawns
4
Co-op Spawns
4

MAP12

DM Spawns
10
Co-op Spawns
4

MAP13

DM Spawns
7
Co-op Spawns
4

MAP14

DM Spawns
11
Co-op Spawns
4

MAP15

DM Spawns
7
Co-op Spawns
4
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