Hsg_0107.wad (Fort Apache)
Hsg_0107.wad (Fort Apache)
This is an assault scenario on the classic Star Fortress.. You have unexpectedly found yourself somewhere on earth in a concrete walled Fox hole, in an extremely large steel-plate lined crater. Just off in the distance, in the center of the crater is an old style Star fort: Which has obviously been occupied, and fortified, by the creatures. Remembering how the American natives once did it on horseback- You grit your teeth, grab some munitions, and take the battle to them at a dead run.
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Doom2 or Doom2 for Windows95 Primary purpose : 1 Single + 4 Cooperative play + 6 Deathmatch Starts =========================================================================== Title : Hsg_0107.wad (Fort Apache) Filename : Hsg_0107.wad Release date : Author : Harry S. Gunderson Email Address : <email removed> Other Files By Author : Hsg_0116.wad, Hsg_0101.wad, Hsg_0102.wad. Misc. Author Info : I just putter around in my spare time designing an occasional Doom2 Map, hoping to perpetuate an old relic for those whom still use the commercial retail port version. Description : This is an assault scenario on the classic Star Fortress.. You have unexpectedly found yourself somewhere on earth in a concrete walled Fox hole, in an extremely large steel-plate lined crater. Just off in the distance, in the center of the crater is an old style Star fort: Which has obviously been occupied, and fortified, by the creatures. Remembering how the American natives once did it on horseback- You grit your teeth, grab some munitions, and take the battle to them at a dead run. Additional Credits to : Everyone at I.D. Software for their magnificent game creations. Everyone at Sensor Based Systems for their excellent game editor. =========================================================================== * What is included * New levels : Map 01, (One new level) Sounds : No Music : Yes/No -Map 03's D_COUNTD as -Map 01's D_RUNNIN Graphics : Yes- RSKY1, A Star Chart of the August 1998 night sky- (In the process I discovered that the Doom engine reverses the display of sky textures from left to right on their X axis, so I reversed the graphic itself in order to compensate): -And a few single patch textures from Hsg_0101. Dehacked/BEX Patch : No Demos : No Other : No Other files required : * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for 1 Single Player start Cooperative 2-4 Player : Designed for 4 Cooperative Player starts Deathmatch 2-4 Player : Designed for 6 Deathmatch Player starts Other game styles : Not implemented Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : N/A Editor(s) used : DeepBSP v.9.73 by Sensor Based Systems Known Bugs : This scenario Required the use of a very large Open Sky area- so you Will get an occasional visual plane shimmer in certain locations. (Such as along the major nodes split boundry). May Not Run With... : Doom2 versions prior to 1.9 * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors Web sites: FTP sites: