IC2004 AKA Cut 'N' Paste
IC2004 AKA Cut 'N' Paste
The fourth level in the IC200x series, this wad is comprised of (about) 5 previously unreleased maps of mine (some dating back to 2003), pasted together to form 1 larger level.
=========================================================================== Advanced engine needed : Boom compatible (with increased SEG limit) Primary purpose : Single+Coop play =========================================================================== Title : IC2004 AKA Cut 'N' Paste Filename : IC2004.wad Release date : 15/12/2004 (Updated 29/12/2004) Author : Ian Cunnings Email Address : firstname.lastname@example.org Other Files By Author : ICDoom2, ICDM1 and the previous IC200x levels. Also maps 3, 7 and 20 in Community Chest 2. Description : The fourth level in the IC200x series, this wad is comprised of (about) 5 previously unreleased maps of mine (some dating back to 2003), pasted together to form 1 larger level. Update 29/12/2004: Fixed a bug which meant it didn't work properly in PrBoom, should be ok now. Additional Credits to : The authors of the various editors used. The creators of the 'new' textures and flats used - iD Software for graphics from the Ultimate Doom - Raven Software for graphics from Hexen - Nick Baker for textures/flats taken from his re-coloured textures and useful flats wads - Deathz0r for graphics originally extracted from the Doom Alphas Interplay for the the music taken from Descent. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A long time Editor(s) used : DoomBuilder, WinDEU, WinTex, DeepSea, WhackEd2, XWE Known Bugs : None that I know of May Not Run With... : Non Boom compatible sourceports, and any sourceport that hasn't increased the SEG limit. Requires ports that spawn Voodoo Dolls and can read embedded dehacked files. Tested and works fine in ZDoom 2.0.63a and PRBoom 2.2.6 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.