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Names
"IN YO FACE"
Description
Wanna Boogy? is a HERETIC deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of another arena (12 sided) surrounded by open air hallways. Four Teleporters in the central arena take you to Weapons, Ammo and Goodies depending on the Skill level chosen at start (The higher the Skill level, the nastier the Weapons. However, when you return from your trip, your friend might just be waiting in front of the Teleporter ready to blow your head off. The return Teleporters will beam you to one of the Hallways surrounding the arena. Each Teleporter takes you to a specific destination, so it is possible to determine a final destination and wait for your buddie to appear. There are windows in the hallways looking out over the arena, and they make for good ambush sites. The players start in one of the four connected hallways adjacent to the arena. They will each find a Dragon Claw and an Ethereal Crossbow to start them out. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush.
Filenames
e1m1_3.wad
Size
102.39 KB
MD5
9f96e2acaa3e22a4368b29d207aaf42f
SHA-1
42dd2b94aabd1d7392222b87e2c2bbb082f59c38
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
33
Maps
3
 
E1M1, E1M2, E1M3
This is one in a series of Deathmatch only levels created simultaneously for
DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one
theme "Keep running and keep kicking ass". There are no monsters in most of
them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific
EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are
usually located on the outside perimeter of the Level and is a Teleporter
behind a closed DOOR. These levels will only work with the registered versions
of DOOM, DOOM II and HERETIC respectively.
========================================================================
Title: "IN YO FACE"
Filename: INYF_HRT.WAD (Converted INYF_DM1.WAD)
ZIP FILE: INYF_HRT.ZIP
Author: Lou Garcia
Email Address: none at present (see bottom for contact)
Misc. Author Info: DOOM, DOOM II & Heretic Deathmatch addict and
  PC Demo freak.
Other WADs by Authors: INYF_DM1.WAD,INYF_DM2.WAD,PKBO_DM1.WAD,PKBO_DM2.WAD,
  PKBO_HRT.WAD,WBGY_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD.

Description: IN YO FACE for HERETIC is a deathmatch only level.
  It's stricktly move fast and kick ass from begining
  to end. The level consists of a windy lake-arena in
  the center with an upper level all around the
  rectangular perimeter. The players start in one of
  four rooms at each corner of the upper level. They
  will each find Weapons, Armor or Health according
  to the Skill level they choose (the higher the Skill
  level, the nastier the weapons). An attempt has been
  made to be fair to all parties.
  There are Teleporters in each of bottom corners so
  that you can travel between levels. Each side of a
  Teleporter will transport you to the upper level
  directly facing you. You can also jump accross the
  Teleporter from the upper level in order to get to
  the upper level directly accross from you. This
  level is great in DEATHMATCH 2.0 as well as regular
  Deathmatch. Although there are no hidden rooms there
  is plenty of opportunity for ambush.

Note: There are no lame traps in any of our Deathmatch
  levels (We believe the purpose of Deathmatch is to
  pit yourself against your opponent, not fall in
  some stupid acid pit without a way out.
  There's also a clearly marked exit in each of our
  levels in preparation for an episode or if you just
  want to continue playing on the next level.

Additional Credits to: Authors of DoomED, Waded, DCK, DoomCAD, BSP, RMB,
  DM2CONV and of course Raven Software and id Software
  (Kick-Ass Games)...
  Thanks to Gil Morales Jr., Gilbert Morales III and
  KILLROY for chasing each other around until the wee
  hours beta testing.
==========================================================================

* Play Information *

Game: HERETIC
Episode and Level #: E1M1
Single Player: Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: Yes!!  Absolutely the name of the game.
Difficulty Settings: YES! (The higher the skill level, the nastier the
  weapons and the greater the bonuses.
New Sounds: No
New Graphics: No
New Music: No
Demos Replaced: None

* Construction *

Base: Converted and Modified INYF_DM1.WAD.
Build Time: A few hours...
Editor(s) used: DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew
  Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b
  by Ben Morris / Zerius Development.
Utilities used: RMB 2.1 by Jens Hykkelbjerg & BSP 1.2x by Colin Reed
  and DM2CONV 1.6B by Vincenzo Alcamo.
Known Bugs: None that we know of.


========================================================================
Title: "Peek-A-Boo"
Filename: PKBO_HRT.WAD (Converted PKBO_DM1.WAD)
ZIP FILE: PKBO_HRT.ZIP
Author: Lou Garcia
Email Address: none at present (see bottom for contact)
Misc. Author Info: DOOM, DOOM II & Heretic Deathmatch addict and
  PC Demo freak.
Other WADs by Authors: INYF_DM1.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD,
  PKBO_DM2.WAD,WBGY_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD.

Description: PEEK-A-BOO is a HERETIC deathmatch only level without
  any monsters except your friend-become-prey. It's
  stricktly move fast and kick ass from begining to
  end. The level consists of a few rooms connected to
  each other so the action will always be constant.
  There are a few false walls that make for good
  ambush sites. The players start in one of four
  hallways adjacent to a couple of rooms. They will
  each find the same weapons depending on the Skill
  level chosen (The higher the Skill level, the
  nastier the weapons and greater the Health bonuses.
  There's also Invisibility Spheres and ammo for the
  weapons scattered throughout.
  There are TWO Teleporters in the big room (East)
  that will transport you to the North or South
  corners of the hidden hallway above the big room.
  The northern Teleport takes you to the northern
  corner facing South and the southern Teleport takes
  you to the southern corner facing North. This level
  is great in DEATHMATCH 2.0 as well as regular
  Deathmatch. There is plenty of opportunity for
  ambush.

Note: There are no lame traps in any of my Deathmatch
  levels (I believe the purpose of Deathmatch is to
  pit yourself against your opponent, not fall in
  some stupid acid pit without a way out.
  There's also a clearly marked exit in each of my
  levels in preparation for the episode or if you
  just want to continue playing on the next level.

Additional Credits to: Authors of DoomED, WADED, DCK, DoomCAD, BSP, RMB,
  DM2CONV and of course Raven Software and id Software
  (Kick-Ass Games)...
  Thanks to Gil Morales Jr., Gilbert Morales III and
  KILLROY for chasing each other around until the wee
  hours beta testing.
==========================================================================

* Play Information *

Game: HERETIC
Episode and Level #: E1M2
Single Player: Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: Yes!!  Absolutely the name of the game.
Difficulty Settings: Yes! The higher the Skill level, the nastier the
  weapons.
New Sounds: No
New Graphics: No
New Music: No
Demos Replaced: None

* Construction *

Base: Converted and Modified PKBO_DM1.WAD.
Build Time: A few hours!!
Editor(s) used: DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew
  Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b
  by Ben Morris / Zerius Development.
Utilities used: RMB 2.1 by Jens Hykkelbjerg, BSP 1.2x by Colin Reed
  and DM2CONV v1.6B by Vincenzo Alcamo.
Known Bugs: None that we know of.


========================================================================
Title: "Wanna Boogy?"
Filename: WBGY_HRT.WAD (Converted WBGY_DM1.WAD)
ZIP FILE: WBGY_HRT.ZIP
Author: Lou Garcia & Gil Morales
Email Address: none at present (see bottom for contact)
Misc. Author Info: Gil Morales: DOOM, DOOM II & Heretic Deathmatch
      addict and CAD Designer.
Misc. Author Info: Lou Garcia: DOOM, DOOM II & Heretic Deathmatch
      addict and PC Demo freak.
Other WADs by Authors: INYF_DM2.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD,
  PKBO_DM2.WAD,PKBO_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD.

Description: Wanna Boogy? is a HERETIC deathmatch only level
  without any monsters except your friend-become-prey.
  It's stricktly move fast and kick ass from
  begining to end. The level consists of another
  arena (12 sided) surrounded by open air hallways.
  Four Teleporters in the central arena take you to
  Weapons, Ammo and Goodies depending on the Skill
  level chosen at start (The higher the Skill level,
  the nastier the Weapons. However, when you return
  from your trip, your friend might just be waiting
  in front of the Teleporter ready to blow your
  head off. The return Teleporters will beam you to
  one of the Hallways surrounding the arena. Each
  Teleporter takes you to a specific destination, so
  it is possible to determine a final destination and
  wait for your buddie to appear.
  There are windows in the hallways looking out over
  the arena, and they make for good ambush sites.
  The players start in one of the four connected
  hallways adjacent to the arena. They will each
  find a Dragon Claw and an Ethereal Crossbow to start
  them out.
  This level is great in DEATHMATCH 2.0 as well as
  regular Deathmatch. There is plenty of opportunity
  for ambush.

Note: There are no lame traps in any of our Deathmatch
  levels (We believe the purpose of Deathmatch is to
  pit yourself against your opponent, not fall in
  some stupid acid pit without a way out.
  There's also a clearly marked exit in each of our
  levels in preparation for an episode or if you just
  want to continue playing on the next level.

Additional Credits to: Authors of DoomED, Waded, DCK, DoomCAD, BSP, RMB,
  DM2CONV and of course Raven Software and id Software
  (Kick-Ass Games)...
  Thanks to Gil Morales Jr., Gilbert Morales III and
  KILLROY for chasing each other around until the wee
  hours beta testing.
==========================================================================

* Play Information *

Game: HERETIC
Episode and Level #: E1M3
Single Player: Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: Yes!!  Absolutely the name of the game.
Difficulty Settings: YES! (The higher the skill level, the nastier the
  weapons and the greater the bonuses.
New Sounds: No
New Graphics: No
New Music: No
Demos Replaced: None

* Construction *

Base: Converted and Modified from WBGY_DM1.WAD.
Build Time: A few hours!!
Editor(s) used: DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew
  Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b
  by Ben Morris / Zerius Development.
Utilities used: RMB 2.1 by Jens Hykkelbjerg, BSP 1.2x by Colin Reed,
  and DM2CONV 1.6B by Vincenzo Alcamo.
Known Bugs: None that we know of.



* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this and other WADs or leave me a note *

BBS numbers:

    Ivory Tower BBS (Miami, Fl) (305) 860-0307
    Home to one of the largest collections of PC SB/GUS Demos,
    and DOOM, DOOM II and HERETIC File Areas in the U.S.A.
    Sysop: KILLROY
    Leave private Email to Lou Garcia

Enjoy it, have fun, kill your friends and keep on DOOMing!!

E1M1

DM Spawns
4
Co-op Spawns
1

E1M2

DM Spawns
4
Co-op Spawns
1

E1M3

DM Spawns
4
Co-op Spawns
1
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