Names
INVICITY (version0.9 - strictly for testing)
Filenames
invis09.wad
Size
1.17 MB
MD5
ac95665c4b75d80c1ea38f37d23f5114
SHA-1
2be21b05127710c31ee86963a67ce0cf0f66eef8
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
15
Maps
1
 
MAP01

================================================================
Title                 : INVICITY  (version0.9 - strictly for testing) 
Filename              : invis09.WAD
release Date          : 04.05.2004
Author                : Dia     
Email Addres          : Daedia@ish.de                    
Misc. Author Info     : German old-timer

Requirements          : RETRES.WAD downloadable from www.teamtnt.com 
and the recent version of ZDOOM.

INFORMATION      : This is only a test-version and not the final release. 
I know about some misallignments and right now I´m working with
Doombuilder to kill them. What I need are some Infos about the 
playability and problems you discover on any skill. 


  
================================================================

* Play Information *

Episode and Level #     : Map 01 (DOOM II) 
Single Player           : Yes
Cooperative 2-4 Player  : not yet  - but already prepared for designwise
Deathmatch 2-4 Player   : would be hours of just searching for the other players - not implemented   
Difficulty Settings     : Yes - all
New Sounds              : only those from retres.wad
New Graphics            : allmost everything - thanks to retres.wad
New Monsters            : the famous dark imp from eternal is there. :)
New Music               : not yet - but I´m sure the final version will have some
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : ZETH and some finetuning with Doombuilder
Time                    : almost 4 Years :) No, seriously - the mainwork was done in about two months,                            but included many hours of "learning by doing" and some complete re-designs
                          of the more complex views.


* Permissions *

Use it for inspiration, but please don´t just copy areas. Be fair. :)

====================================================================

SOME INFOS:
This is my first released single player level ever - but don´t be scared. I already made some levels
for "Eternal Doom" and some Quake 1 and 2 ones. 

"INVICITY" was started in 2000, when "Doom2000" (now released as Daedalus) was slowing down again and
all Quake Projects of Team TNT were aborted. I also lost interest in Levelbuilding and only recently 
(after Daedalus) I discovered the file sleeping on my HD again. Off course at this time it only weighted
about 200 K and was nothing but the starting platform and the first area. Also it was just grey in grey
and without any detailing.

But for making a long story short - the bug bit again and now finally the first playable version is 
ready for testing. So grab your shotgun and give it a try.


SPECIAL INFO:
ETERNAL DOOM IV is coming - let this map be an appetizer for the things to come. It´s far to small for being a real Eternal-Level, but I hit the mark playwise I think. :)


GAMEPLAY:

Well, all in all it´s just straightforward dooming I was aiming for, but some hints will help you in the
more crowded areas.

1. They are some autosave spots included in the map. They aren´t there without a reason. :)
2. Sometimes it´s better to let the monsters fight it out by themselves
3. NEVER feel save when backtracking
4. Use the windows to avoid loosing orientation
5. Sometimes it´s better not to take an item, because it probably will spawn some trouble. :)
        6. They are only 2 secrets right now - some areas are prepared but not yet ready, so don´t bump
   your heads wolfenstein-wise. :)

SPECIAL THANKS:

Paul Schmitz - my mentor, who helped a lot again during the scripting problems 
I discovered while building.
Ty Haldemann - for the first hints
Rich Nagel   -for the yet to add score :)
TEAM ETERNAL -for the great times then and still the best TC around
TEAM TNT     - for giving retres.wad to the crowd - those textures are a great inspiration
Ralf Sauer, Lutz Schulz, Hans Lepak and every other tester who worked through all the 
crappy versions prior to this release....
 

The Reservoirs (MAP01)

DM Spawns
0
Co-op Spawns
4
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