ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][
ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][
============================================================================= Title :ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][ Author :Mikael Wiberg Email Address :email@example.com Description :This version is for DOOM ][. Another version for DOOM (1) can be found in the DOOM directory and is basically the same except for a couple of the new monsters from DOOM ][. This WAD started out as a test for what a WAD-editor can do since I recently found out you really can make your own WADs. Tip: there are a lot of illusionary walls around this place that's for sure. I should have replaced DEMO2 with an LMP but after 15 minutes the demo fucks up. So instead in the ZIP-file I included the LMP of me completing the WAD getting as many percent as I could, of course on ultra violence. The LMP seems to work fine but not if I (with DoomEd 3,0 alpha 8) convert it to a demo. Included in the WAD, at MAP02, is also an demo of my next WAD, or the next after that. DEMO1 is also replaced with a quite astonishing LMP of me getting no damage at all on ultra violence and getting to the end of the WAD (it is not ready yet which you certainly will see). Hey maybe I will make a whole new episode, who knows (your hateful or whatever Email will decide that (good thing it is'nt possible to send bombs via this type of mail (viruses are not welcome))). ============================================================================= * Play Information * Version :DOOM ][ Episode, Level or map # :MAP01 (MAP02:sneak preview of my next WAD) Single Player :Yes. Cooperative 2-4 Player :?, never tested, probably not. Deathmatch 2-4 Player :?, never tested, probably not. Difficulty Settings :Yes: 1/2:Easy, for checking the level out... WIMP!!! 3 :Normal play for me (devastatingly violent). 4/5:Let the gorewars commence. New Sounds :Yes, your own! But do think of your neighbours. New Graphics :No. Demos Replaced :DEMO2 should have been replaced but the fucking shit doesn't work. So included in the ZIP-file is an LMP with over 90 minutes of gorewar! (This seems to work just fine.) DEMO1, 900 minute... just kidding. 4 minute demo- sneak-preview of my next or whatever WAD. * Construction * Base :New level. Build Time :Time? Time flies. Developed for :Doom v1,666, and later converted for DOOM ][. Software used :DoomEd 3,0 alpha, DoomEd 2,60 beta 4, IdBSPwat 1,0, IdBSP 1,0 and DOOM2WAD from EdMap. DOS sucks! Started out with DoomEd 2,60 beta 4,and after crashing my WAD a dozen times or so I found out that there is a limit of 180 sectors! Grunt! Went on to using DoomEd 3,0 alpha 8, and wondered why I had'nt started out with this from the beginning. After a short while I found out this version also has its limits, whether it is 216 sectors or 1300something nodes or lines or whatever (might also be IdBSPwat and IdBSP that has these limits). So I had to severely reduce my number of sectors (that's why you probably will wonder why some places seem to stop right after they have begun: elevator-room, nukeage- room, soldiers' quarters and the end(!)). Please-please-please Geoff Allan try and make your DoomEd next-version "limitless", and available yesterday or last week or something and of course DOOM ][ compatible (check out DOOMEDEX.ZIP where I have made additions to the file THINGS.DEF for DoomEd). Hardware used :Pentium 100MHz PCI (aaahh, a real computer at last), WinFast graphics card with a 3DBENCHmark of 52,6 frames/second (getting an new 64-bit card soon this one is too slow), 870MB HDD, SoundBlaster PRO, and a puny 15" monitor. Known Bugs :Only a couple of spiders (quite small ones really). Level is slow even on a 486DX2-66 VLB (at least the one I tested it on), but what could be expected from a shitty old computer like that. Buy a real computer! ============================================================================= * Copyrights/Permissions * What? No fucking way, just don't sell it without including my name. Information wants to be free! * Hints * In the lava-pit you should try to get on top of one of the pillars and then jump to the other, and then jump onto the ledge in the north wall long BEFORE this pillar reaches the ceiling. Watch DEMO1. The monsters in the "monster-conference"-room need not be attacked square on, there are other ways. This goes for the whole level.