It's a small map where you have to kill an assload of imps with each weapon. The more you kill (and the more you kill at once) the higher your score!
Date Completed : December 10, 2003 Title : Imp Arena Filename : imparena.wad Other Works : http://doom.vect.org:8080/ Author : Cyb Email Address : firstname.lastname@example.org Description : It's a small map where you have to kill an assload of imps with each weapon. The more you kill (and the more you kill at once) the higher your score! Notes/Credits : It's pretty simple, just kill lots of imps and don't die. You have to get your kills to a certain number before you get the next weapon (and lose your old one). Here's the counts: 0 - Pistol (start weapon) 5 - Chainsaw 10 - Bezerk Fist 25 - Shotgun 50 - Chaingun 75 - Super Shotgun 100 - Rocket Launcher 150 - Plasma Rifle 200 - BFG After you get the BFG you'll be on your own until you get 500 or more kills (depending on how many imps your last BFG ball kills) at which point you'll die and see your score and kill stats. The imps will drop three at a time with decreasing amounts of seconds between drops. Also when the imps drop you will get some health. Until you get the super shotgun you'll be given medkits. After that you'll get stimpacks. Once you get the BFG you'll get no health, so you'll have to work with what you have left. Your score is the sum of your kills (which are displayed at all times on the screen) plus additional points for special kills. Special kills are as follows: 2 kills in a second - Double Kill 3 kills in a second - Multi-Kill 4 kills in a second - Ultra-Kill 5 kills in a second - Monster Kill In case you can't figure it out, those are from Unreal Tournament, and the sounds and messages are played. The points you get for a special kill depend on the weapon you make the kill with and go as follows: Pist Saw Fist SG CG SSG RL PR BFG DK 10 5 5 4 3 2 1 1 1 MK 25 20 15 10 5 5 2 2 1 UK 50 50 25 15 10 7 3 3 2 MoK 100 100 50 20 15 15 5 4 2 So in addition to the kills, for every (for example) double kill you make with the shotgun you will get four additional points added to your score. You won't be able to see your score until the very end when you die. Also note it's important that you don't hit respawn once you die because then the level will restart and you won't get to see your awesome score. Thanks to: - Randy for ZDoom - Epic for UT, which I grabbed a couple sounds from - id for Doom (dur) and Q3 which I also stole sounds from - Ling, Arioch, Isle, and Squid for testing =============================================================== * Play Information * Game : zdoom.exe 2.0.55 at least is required, so if you don't have that or higher, go upgrade: http://zdoom.org Aside from that you need a Doom2 or Final Doom IWAD (all three work fine). Level # : map01 Single Player : Yes Cooperative 2-4 Player : No (maybe I'll add coop support in the future) Deathmatch 2-4 Player : No Difficulty Settings : Nope New Sounds : Yes, announcer sounds New Graphics : No New Music : 'Far From Nowhere' by Fat Warrior * Construction * Base : Scratch Editor(s) used : Wadauthor, XWE, FLAC, UltraEdit Build time : Not very long, a few hours total over 2+ weeks Known Bugs : Should be good * Copyright / Permissions * Authors may use this level and/or scripts as a base to build additional levels as long as you give me some credit in your text file. Authors may use the resources in this wad as long as you give the original author(s) credit. You may distrubute this file in any format (CD ROM, BBS, whatever) provided that you include all files included in your distribution (as in, this text file).