Some details for "Infested Factory" are lacking. Help us out by providing us with some missing details by clicking here.
This is the Doom 1 safe version of this WAD. It will work on both Doom 1 and the Ultimate Doom, but the Ultimate-only version is prettier. ================================================================ Title : Infested Factory Filename : INFACT/WAD (n.p.i.) Author : Martin Bazley Email Address : mailto:<email removed> Misc. Author Info : Human(ish), 15 (about), red (auburn?) haired, obsessive (sorta) WADder, lives (part-time) in Wimbledon. Description : I swore a solemn oath that I would not include a single maze in this WAD. I have seen quite enough of dark, winding, scary mazes to last a lifetime when playtesting Dreamland and The Catacombs. Oh, the storyline? Sorry... A secret research facility beneath the surface of Phobos has been frantically beaming out distress signals for the past three hours, but obviously nobody noticed until tea break was over. Now it's probably too late. Nobody is known to have survived, but it's a valuable place and you and a friend have been sent in to clean up. The entrance lobby doesn't look too dangerous. 'This is easy,' snorts your friend, reaching out to open the door, just as it bursts into flames... Easy it ain't. Additional Credits to : Id Software (Doom) Eddie Edwards (RISC OS Doom) Justin Fletcher (Doom+, RISC OS BSP) Anthony J. Burden and Simon Oke (Deth) Lee Noar (RISC OS Deth) Colin Reed and Lee Killough (BSP) Big brother Chris (BSP front-end, web hosting) ================================================================ * Play Information * Episode and Level # : E1M2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (fairly hard) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build time : 'Bout two months. Editor(s) used : Deth (version 3.92, port 1.00) Known Bugs : A transparent texture on the shaft leading down to the red area, probably because of the huge sector height. For some unknown and very weird reason, the first door refuses to close until you have thrown the switch in the marble area. * Copyright / Permissions * Authors may do whatever the hell they like with this WAD. * Where to get this WAD * FTP sites: None BBS numbers: None Other: http://www.kingfishercorner.eu/