Names
Inside the Deku Tree
Description
This is a remake of the first dungeon in the game "The Legend of Zelda: Ocarina of Time" for the N64.
Filenames
dekutree.wad
Size
1017.95 KB
MD5
a9b35c4c3b02a9c669eebc145bf310c7
SHA-1
2dea18d87ac184d9ba99c1a4a74b60302b6c51a0
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
25
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : ZDoom compatible (tested with ZDoom 2.2.0)
Primary purpose         : Single play
===========================================================================
Title                   : Inside the Deku Tree
Filename                : dekutree.wad
Release date            : December 22, 2008
Author                  : TimeOfDeath (Chris Balch)
Email Address           : thelastbreathofthedying@yahoo.com

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                     26,27,28
                          2sector map07
                          sloth
                          rjsloth
                          masterjumps map06 (co-author)
                          rjspace9f (I only made two rooms)
                          SMEDLEY
                          SQUANE
                          chips19 (Chip's Challenge remake)
                          FLANAGAN

Description             : This is a remake of the first dungeon in the
                          game "The Legend of Zelda: Ocarina of Time" for
                          the N64.

                          I had Zelda playing on an emulator on a laptop
                          while I built the map on a desktop computer. I
                          used the in-game map and a ruler to figure out
                          the general size and shape of each room, though
                          there are some differences in appearance. The
                          biggest difference is in monster placement - the
                          remake being more action oriented. Some parts
                          might not be very fair on a first play-through.

                          Designed for jumping and freelook (jumping is
                          required to beat the map).

Additional Credits to   : id Software -
                          Nintendo -
                          Authors of the original Deku Tree and music from
                          Zelda -
                          Authors of the programs and midis I used -
                          gggmork and Jodwin for bug reports
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Just one texture and one flat from the patch
                          WALL47_2 in doom2.wad
Dehacked/BEX Patch      : No

Demos                   : Included in zip (recorded with ZDoom 2.2.0
                                           by TimeOfDeath)

                          dekutree-1452-max-zd220.lmp


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Yes but untested
Deathmatch 2-4 Player   : No
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 2 weeks
Editor(s) used          : Doom Builder 1.66, XWE 1.16, Paint
Known Bugs              : I dunno
May Not Run With...     : something ZDoom incompatible


* Copyright / Permissions *

You may NOT use this map as a base for modification or reuse.

You MAY distribute this file, provided you include this text file, with no
modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com/doom
           http://myspace.com/timeofdeath

MAP01

DM Spawns
0
Co-op Spawns
4
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Creative Commons License