Inside the Deku Tree
Inside the Deku Tree
This is a remake of the first dungeon in the game "The Legend of Zelda: Ocarina of Time" for the N64.
=========================================================================== Advanced engine needed : ZDoom compatible (tested with ZDoom 2.2.0) Primary purpose : Single play =========================================================================== Title : Inside the Deku Tree Filename : dekutree.wad Release date : December 22, 2008 Author : TimeOfDeath (Chris Balch) Email Address : firstname.lastname@example.org Other Files By Author : Drown in Blood (dib28a) map01,03,04,05,09,22,23, 26,27,28 2sector map07 sloth rjsloth masterjumps map06 (co-author) rjspace9f (I only made two rooms) SMEDLEY SQUANE chips19 (Chip's Challenge remake) FLANAGAN Description : This is a remake of the first dungeon in the game "The Legend of Zelda: Ocarina of Time" for the N64. I had Zelda playing on an emulator on a laptop while I built the map on a desktop computer. I used the in-game map and a ruler to figure out the general size and shape of each room, though there are some differences in appearance. The biggest difference is in monster placement - the remake being more action oriented. Some parts might not be very fair on a first play-through. Designed for jumping and freelook (jumping is required to beat the map). Additional Credits to : id Software - Nintendo - Authors of the original Deku Tree and music from Zelda - Authors of the programs and midis I used - gggmork and Jodwin for bug reports =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Just one texture and one flat from the patch WALL47_2 in doom2.wad Dehacked/BEX Patch : No Demos : Included in zip (recorded with ZDoom 2.2.0 by TimeOfDeath) dekutree-1452-max-zd220.lmp * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Yes but untested Deathmatch 2-4 Player : No Difficulty Settings : No * Construction * Base : New from scratch Build Time : 2 weeks Editor(s) used : Doom Builder 1.66, XWE 1.16, Paint Known Bugs : I dunno May Not Run With... : something ZDoom incompatible * Copyright / Permissions * You may NOT use this map as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://timeofdeath.wrvids.com/doom http://myspace.com/timeofdeath