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This level is for those who think that there are no more challenges. It's a maze. But there's a catch. You can't see the walls.
These are a few wads (CASE.WAD MAZE.WAD JUSTIN.WAD) I threw together on a friends comptuter. The first two have no stories, but CASE.WAD is based upon the quad at Case Western Reserve University. Enjoy them!
This is my first PWAD. I dont know why I named it maze..mebbe becuz it contains a small wanna-be maze. I would REALLY appreciate your comments..this being my 1st PWAD I am anxious to find out how I did. So PLEASE e-mail me and tell me how I did. Comments on lighting,monster/weapon ratio and design would be appreciated. Thank you and ENJOY. Ghazanfar Khan Ghori email@example.com "AND DONT USE THE CHEAT....NO FUN WITH CHEAT"
================================================================ Title : Invisible Maze Filename : MAZE.WAD Author : Terran Melconian Date : June 28, 1994 Misc. Author Info : The author of DOOMM, the _most_ sophisticated DOOM savegame modifier ever. See shameless plug at the end of this file. Description : This level is for those who think that there are no more challenges. It's a maze. But there's a catch. You can't see the walls. Technical : The level is designed mainly for DeathMatch play, as the computer-controlled enemies are generally too stupid to get more than a few squares in the maze. Also, there is no way to end the level, so it is somewhat pointless as a single-player game unless you want to get an advantage over your friends by familiarizing yourself with the walls. You can shoot through the walls, but ammo is scarce and you can't see more than a few feet in front of you. Thanks : To the people who made DEU. It has some bugs, but it's the best editor I've found. ================================================================ * Play Information * Episode and Level # : 1-1 Single Player : Yes, although the level was designed mainly for DeathMatch. Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES!! Difficulty Settings : Implemented in Single Player but NOT in DeathMatch New Sounds : No New Graphics : No New Music : No Demos Replaced : 1 * Construction * Base : New level from scratch Editor(s) used : D.E.U. Known Bugs : None. There is no end to the level, but that isn't a bug. ================================================================ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as credit is given. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you wish to modify this file, you must make it clear that it has been modified (it must have a new name) and that it is not the level that I designed. * Plug for Other Software by Me * Having difficulty with DOOM? Try DOOMM, the most sophisticated DOOM savegame modifier ever written. DOOMM will allow you to edit just about anything -- ammo, health, debug items (even if the keys don't work, such as in Nightmare), difficulty level, and now it supports network and modem games too. Available Various Places. At this time, latest version is 4.50. It also has "cool" pulsating colors.