Names
JOW: Jason Wainman's 30 Levels of Doom II
Description
These levels, which were the results of four months of work from October 1995 to January 1996, are some of the hardest ones you'll ever experience. However, I did notice a few things that I felt needed improvement. I made the textures more realistic to the surroundings of the boards, eliminated some unwanted items, and installing walls where open space once was -- this would sometimes make the levels too easy to play. Also, on some levels, I changed the passageways from the original blocky style to curves. As for keys, I redid the placement of the keys to make the level playing more realistic to its level of difficulty. NOTE: These levels replace the original JOW.WAD, since this is a major redo of this package.
Filenames
jow.wad
Size
3.27 MB
MD5
39f2095f580244339935937dc9619b37
SHA-1
2b98ef3602c21468ee64a9d8b7052908329b418f
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
330
Maps
30
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30
===========================================================================
Title                      : JOW: Jason Wainman's 30 Levels of Doom II
Filename                   : JOW.WAD     
Author                     : Jason Wainman
Version                    : 2.0
E-Mail                     : jwainman@mail.tds.net
Other files by author      : 70SROCK.WAD, PCOLLINS.WAD

Description                : These levels, which were the results of four
                             months of work from October 1995 to January
                             1996, are some of the hardest ones you'll ever
                             experience.

                             However, I did notice a few things that I felt
                             needed improvement.  I made the textures more
                             realistic to the surroundings of the boards,
                             eliminated some unwanted items, and installing
                             walls where open space once was -- this would
                             sometimes make the levels too easy to play.

                             Also, on some levels, I changed the passageways
                             from the original blocky style to curves.  As 
                             for keys, I redid the placement of the keys to
                             make the level playing more realistic to its
                             level of difficulty.

                             NOTE: These levels replace the original JOW.WAD,
                             since this is a major redo of this package.

Additional Credits to      : David P. Gray, creator of Nitemare-3D and the
                             Hugo Trilogy, whose level maps made this 30-
                             level wad possible.  Thanks!
============================================================================

* Play information *

Episode and Level #        : MAPS 1-30 (MAP01..MAP30)
Single Player              : Yes (pretested to work this way)
Cooperative 2-4 Player     : Yes (pretested to work this way)
Deathmatch (not tested)    : Yes
Difficulty settings        : Yes (keys located in different spots on some
                                  levels)

New Sounds                 : No
New Graphics               : No (Use DMGRAPH for the FLAT5_6 patch)
New Music                  : No
Demos replaced             : None

* Construction *

Base                       : New level from scratch (All 30 were this way)
Editor used                : WADED v1.88
Known Bugs                 : A flickering HOM on level 26, and a
                             few transparent holes scattered about

* Copyright / Permissions *

Authors may NOT use any of these 30 levels as bases to build additional
levels.

You may distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc.) as long as you include this file intact.
                             


MAP01

DM Spawns
9
Co-op Spawns
4

MAP02

DM Spawns
9
Co-op Spawns
4

MAP03

DM Spawns
8
Co-op Spawns
4

MAP04

DM Spawns
8
Co-op Spawns
4

MAP05

DM Spawns
4
Co-op Spawns
4

MAP06

DM Spawns
8
Co-op Spawns
4

MAP07

DM Spawns
4
Co-op Spawns
4

MAP08

DM Spawns
8
Co-op Spawns
4

MAP09

DM Spawns
8
Co-op Spawns
4

MAP10

DM Spawns
8
Co-op Spawns
4

MAP11

DM Spawns
8
Co-op Spawns
4

MAP12

DM Spawns
8
Co-op Spawns
4

MAP13

DM Spawns
4
Co-op Spawns
4

MAP14

DM Spawns
4
Co-op Spawns
4

MAP15

DM Spawns
8
Co-op Spawns
4

MAP16

DM Spawns
8
Co-op Spawns
4

MAP17

DM Spawns
4
Co-op Spawns
4

MAP18

DM Spawns
4
Co-op Spawns
4

MAP19

DM Spawns
4
Co-op Spawns
4

MAP20

DM Spawns
8
Co-op Spawns
4

MAP21

DM Spawns
4
Co-op Spawns
4

MAP22

DM Spawns
4
Co-op Spawns
4

MAP23

DM Spawns
4
Co-op Spawns
4

MAP24

DM Spawns
4
Co-op Spawns
4

MAP25

DM Spawns
12
Co-op Spawns
4

MAP26

DM Spawns
8
Co-op Spawns
4

MAP27

DM Spawns
4
Co-op Spawns
4

MAP28

DM Spawns
4
Co-op Spawns
4

MAP29

DM Spawns
4
Co-op Spawns
4

MAP30

DM Spawns
12
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License